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Tormented Soul

Medium undead, unaligned   AC: 10 HP: 22 Speed: 0 ft., fly 50 ft. (hover)   STR 5(-3) DEX 10 CON 10 INT 8(-1) WIS 6(-2) CHA 5(-3)   Damage Resistances: Bludgeoning, Piercing and Slashing from Nonmagical attacks.   Damage Immunities: Cold, Necrotic, Poison   Condition Immunities: Charmed, Grappled, Parayzed, Petrified. Poisoned, Prone, Restrained   Senses: Darkvision 60ft., Passive Perception 8   Languages: any languages it knew in life   CR: 1   Ethereal Sight: The tormented soul can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.   Incorporeal Movement: The tormented soul can move through other creatures and objects as if they were difficult terrain. It takes (1d10) force damage if it ends its turn inside an object.   Grumbling of Agony: The tormented soul constantly whines and grumbles about its pain of eternal torture. Any creature that comes within 10 feet of the tormented soul must succeed on a DC 13 Wisdom saving throw or is agonized. A creature that succeeds on its saving throw is immune to this effect for the next 24 hours.   ACTIONS Scream of Agony: Melee Special Attack: +2 to hit, reach 10 ft., one target. Hit: (2d10) psychic damage. The creature must succeed on a DC 13 Wisdom saving throw or is agonized for 1 turn.
A hovering soul with a painful, dreadful look on its face. Just the look of it makes a person terrified by the fate that waits for someone in HelheimHel uses various ways to torment these poor souls in her realm. Many of these ways include continuing pain inflicted upon them for eternity. On the other hand, Hel's spring also works them on never-lasting labor, for maintaining the Helheim. Though such work is probably not needed in the goddess' realm, this is another way of torture for her. Through unending times passing in torment, these souls forget who they are, becoming feral creatures of only fright. Their hysterical behavior spread terror among those who see them in Midgard. People know that their delirium can be the fate of them as well, if they fall into the hands of the dreadful goddess of death. Still, most of the people believe such a fate is reserved only for those who commit the most hideous sins against the gods. Such people do not feel any pity for these creatures, as they deserved what came for them
CONDITION: AGONIZED
  • A creature that is agonized has its speed slowed by 10 feet and takes (1d4) psychic damage at the end of each one of its turns it remains so. It also is unable to cast spells that require concentration, and any concentrated spell when it became agonized fails.

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