Lizardfolk Species in Yggdrasil | World Anvil
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Lizardfolk

Reptilian

Lizardfolk are semi-aquatic reptilian humanoids. Their skin is covered in scales and varies in color from dark green through to shades of brown and gray. Taller than humans and powerfully built, lizardfolk are often between 6 and 7 feet tall and weigh between 200 and 250 lb. Lizardfolk have non-prehensile muscular tails that grow to three or four feet in length, and these are used for balance. They also have sharp claws and teeth.   Although non-reptilians struggle to tell the difference between males and females, lizardfolk can easily distinguish themselves.   Lizardfolk have to keep their skin relatively moist and need to wet their bodies regularly if they are in dry climates. For this reason they are particularly fearful of desert landscapes.
Stat ID: 822914

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Lizardfolk

Ability Score Increase +2 Con, +1 Wis
Size Medium
Speed 30ft

Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
  Age. Lizardfolk reach maturity arqund age 14 and rarely live longer than 60 years.
  Size. Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger. Your size is Medium.
  Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
  Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
  Hold Breath. You can hold your breath for up to 15 minutes at a time.
  Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
  Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
  Languages. You can speak, read, and write Common and Draconic.

 

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