Creating NPCs and Villians
A nonplayer character is any character controlled by the Dungeon Master. NPCs can be enemies or allies, regular folk or named monsters. They include the local innkeeper, the old wizard who lives in the tower on the outskirts of town, the death knight out to destroy the kingdom, and the dragon counting gold in its cavernous lair.
This chapter shows you how to flesh out nonplayer characters for your game. For guidelines on generating monster-like stat blocks for an NPC, see chapter 9, "Dungeon Master's Workshop."
Designing NPCs
Nothing brings your adventures and campaigns to life better than a cast of well-developed NPCs. That said, NPCs in your game rarely need as much complexity as a well-crafted character in a novel or movie. Most NPCs are bit players in the campaign, whereas the adventurers are the stars.Quick NPCs
An NPC doesn't need combat statistics unless it poses a threat. Moreover, most NPCs need only one or two qualities to make them memorable. For example, your players will have no trouble remembering the no-nonsense blacksmith with the tattoo of the black rose on his right shoulder or the badly dressed bard with the broken nose.Detailed NPCs
For NPCs who play larger roles in your adventures, allow more time to flesh out their histories and personalities. As you'll see, ten sentences can sum up the main elements of a memorable NPC, one sentence for each of the following:- Occupation and history
- Appearance
- Abilities
- Talent
- Mannerism
- Interactions with others
- Useful knowledge
- Ideal
- Bond
- Flaw or secret
Occupation and History
In one sentence, describe the NPC's occupation and provide a brief historical note that hints at the character's past. For example, the NPC might have served in an army, been imprisoned for a crime, or adventured years ago.Appearance
In one sentence, describe the NPC's most distinctive physical features. You can roll on the NPC Appearance table or choose a feature that suits the character.NPC Appearance
d20 Feature- Distinctive jewelry: earrings, necklace, circlet, bracelets
- Piercings
- Flamboyant or outlandish clothes
- Formal, clean clothes
- Ragged, dirty clothes
- Pronounced scar
- Missing teeth
- Missing fingers
- Unusual eye color (or two different colors)
- Tattoos
- Birthmark
- Unusual skin color
- Bald
- Braided beard or hair
- Unusual hair color
- Nervous eye twitch
- Distinctive nose
- Distinctive posture (crooked or rigid)
- Exceptionally beautiful
- Exceptionally ugly
Abilities
You don't need to roll ability scores for the NPC, but note abilities that are above or below average-great strength or monumental stupidity, for example-and use them to inform the NPC's qualities.NPC Abilities
d6 High Ability- Strength-powerful, brawny, strong as an ox
- Dexterity-lithe, agile, graceful
- Constitution-hardy, hale, healthy
- Intelligence-studious, learned, inquisitive
- Wisdom-perceptive, spiritual, insightful
- Charisma-persuasive, forceful, born leader
NPC Low Abilities
d6 Low Ability- Strength-feeble, scrawny
- Dexterity-clumsy, fumbling
- Constitution-sickly, pale
- Intelligence-dim-witted, slow
- Wisdom-oblivious, absentminded
- Charisma-dull, boring
Talent
In one sentence, describe something that your NPC can do that is special, if anything. Roll on the NPC Talents table or use it to spur your own ideas.NPC Talents
d20 Talent- Plays a musical instrument
- Speaks several languages fluently
- Unbelievably lucky
- Perfect memory
- Great with animals
- Great with children
- Great at solving puzzles
- Great at one game
- Great at impersonations
- Draws beautifully
- Paints beautifully
- Sings beautifully
- Drinks everyone under the table
- Expert carpenter
- Expert cook
- Expert dart thrower and rock skipper
- Expert juggler
- Skilled actor and master of disguise
- Skilled dancer
- Knows thieves' cant
Mannerism
In one sentence, describe one mannerism that will help players remember the NPC. Roll on the NPC Mannerisms and Quirks table or use it to generate your own ideas.NPC Mannerisms
d20 Mannerism- Prone to singing, whistling, or humming quietly
- Speaks in rhyme or some other peculiar way
- Particularly low or high voice
- Slurs words, lisps, or stutters
- Enunciates overly clearly
- Speaks loudly
- Whispers
- Uses flowery speech or long words
- Frequently uses the wrong word
- Uses colorful oaths and exclamations
- Makes constant jokes or puns
- Prone to predictions of doom
- Fidgets
- Squints
- Stares into the distance
- Chews something
- Paces
- Taps fingers
- Bites fingernails
- Twirls hair or tugs beard
Interactions with Others
In one sentence, describe how the NPC interacts with others, using the NPC Interaction Traits table if necessary. An NPC's behavior can change depending on who he or she is interacting with. For example, an innkeeper might be friendly toward guests and rude to her staff.NPC Interaction Traits
d12 Trait- Argumentative
- Arrogant
- Blustering
- Rude
- Curious
- Friendly
- Honest
- Hot tempered
- Irritable
- Ponderous
- Quiet
- Suspicious
Useful Knowledge
In a sentence, describe one bit of knowledge the NPC possesses that might be of use to the player characters. The NPC might know something as banal as the best inn in town or as important as a clue needed to solve a murder.Ideal
In a sentence, describe one ideal that the NPC holds dear and which governs his or her greater actions. Player characters who uncover an NPC's ideal can use what they've learned to influence the NPC in asocial interaction (as discussed in chapter 8, "Running the Game"). Ideals can connect to alignment, as shown on the NPC Ideals table. The alignment connections here are suggestions only; an evil character could have beauty as an ideal, for instance.Good Ideals
d6 Ideal- Beauty
- Charity
- Greater good
- Life
- Respect
- Self-sacrifice
Evil Ideals
d6 Ideal- Domination
- Greed
- Might
- Pain
- Retribution
- Slaughter
Lawful Ideals
d6 Ideal- Community
- Fairness
- Honor
- Logic
- Responsibility
- Tradition
Chaotic Ideals
d6 Ideal- Change
- Creativity
- Freedom
- Independence
- No limits
- Whimsy
Neutral Ideals
d6 Ideal- Balance
- Knowledge
- Live and let live
- Moderation
- Neutrality
- People
Other Ideals
d6 Ideal- Aspiration
- Discovery
- Glory
- Nation
- Redemption
- Self-knowledge
Bond
In a sentence, summarize the people, places, or things that are especially important to the NPC. The NPC Bonds table offers suggestions in broad categories. The character backgrounds in the Player's Handbook explore bonds in more detail, and player characters who uncover an NPC's bond can use what they've learned to influence the NPC in a social interaction (as discussed in chapter 8).NPC Bonds
d10 Bond- Dedicated to fulfilling a personal life goal
- Protective of close family members
- Protective of colleagues or compatriots
- Loyal to a benefactor, patron, or employer
- Captivated by a romantic interest
- Drawn to a special place
- Protective of a sentimental keepsake
- Protective of a valuable possession
- Out for revenge
- Roll twice, ignoring result of 10.
Flaw or Secret
In one sentence, describe the NPC's flaw-some element of the character's personality or history that could potentially undermine the character-or a secret that the NPC is trying to hide. The NPC Flaws and Secrets table provides several ideas. The backgrounds in the Player's Handbook can be used to create more detailed flaws. Player characters who uncover an NPC'sflaw or secret can use what they've learned to influence the NPC in a social interaction (as discussed in chapter 8).NPC Flaws and Secrets
d12 Flaw or Secret- Forbidden love or susceptibility to romance
- Enjoys decadent pleasures
- Arrogance
- Envies another creature's possessions or station
- Overpowering greed
- Prone to rage
- Has a powerful enemy
- Specific phobia
- Shameful or scandalous history
- Secret crime or misdeed
- Possession of forbidden lore
- Foolhardy bravery
Villains
By their actions, villains provide job security for heroes. Chapter 3 helps you determine suitable villains for your adventures, while this section helps you flesh out their evil schemes, methods, and weaknesses. Let the tables that follow inspire you.Villain's Scheme
d8 - Objective - Scheme- Immortality (d4)
- Acquire a legendary item to prolong life
- Ascend to godhood
- Become undead or obtain a younger body
- Steal a planar creature's essence
- Influence (d4)
- Seize a position of power or title
- Win a contest or tournament
- Win favor with a powerful individual
- Place a pawn in a position of power
- Magic (d6)
- Obtain an ancient artifact
- Build a construct or magical device
- Carry out a deity's wishes
- Offer sacrifices to a deity
- Contact a lost deity or power
- Open a gate to another world
- Mayhem (d6)
- Fulfill an apocalyptic prophecy
- Enact the vengeful will of a god or patron
- Spread a vile contagion
- Overthrow a government
- Trigger a natural disaster
- Utterly destroy a bloodline or clan
- Passion (d4)
- Prolong the life of a loved one
- Prove worthy of another person's love
- Raise or restore a dead loved one
- Destroy rivals for another person's affection
- Power (d4)
- Conquer a region or incite a rebellion
- Seize control of an army
- Become the power behind the throne
- Gain the favor of a ruler
- Revenge (d4)
- Avenge a past humiliation or insult
- Avenge a past imprisonment or injury
- Avenge the death of a loved one
- Retrieve stolen property and punish the thief
- Wealth (d4)
- Control natural resources or trade
- Marry into wealth
- Plunder ancient ruins
- Steal land, goods, or money
Villain's Methods
d20 Methods- Agricultural devastation
- Assault or beatings
- Bounty hunting or assassination
- Captivity or coercion
- Confidence scams
- Defamation
- Dueling
- Execution
- Impersonation or disguise
- Lying or perjury
- Magical mayhem
- Murder
- Neglect
- Politics
- Religion
- Stalking
- Theft or Property Crime
- Torture
- Vice
- Warfare
Villain's Secret Weakness
Finding and exploiting a villain's weakness can be very gratifying for players, although a smart villain tries to conceal its weakness. A lich, for example, has a phylactery-a magical receptacle for its soul-that it keeps well hidden. Only by destroying the phylactery can the characters ensure the lich's destruction.Villain's Weakness
d8 Weakness- A hidden object holds the villain's soul.
- The villain's power is broken if the death of its true love is avenged.
- The villain is weakened in the presence of a particular artifact.
- A special weapon deals extra damage when used against the villain.
- The villain is destroyed if it speaks its true name.
- An ancient prophecy or riddle reveals how the villain can be overthrown.
- The villain falls when an ancient enemy forgives its past actions.
- The villain loses its power if a mystic bargain it struck long ago is completed.
Children
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