Seasons and Holiday Traditions
Seasons
Each season typically brings a change of climate or natural phenomenon every 1-4 weeks. Depending on the location and culture of the settlements, each season can be colloquially called spring, summer, autumn, winter, second winter, dry season, wet season, insect season, natural disaster season, etc.Example | Effect |
Acid Rain, Azalea, Bleeding Hearts | +1d4 acid |
Winter, Second Winter, Penguin Migration, Haley's Comet, Pussy Willow | +1d4 cold |
Firefly, Summer, Sozin's Comet, Dry, Marigold | +1d4 fire |
Tiger Pistol Shrimp, Sandbox Tree | +1d4 force |
Stingray, Lightning Bug, Eel, Jewel Orchid | +1d4 lightning |
Autumn, Fall, Halloween, Día de Muertos, Necrosis, Plague | +1d4 necrotic |
Mosquito, Insect, Bitter Nightshade | +1d4 poison |
Cicada, Salvia | +1d4 psychic |
Howler Monkey, Whistling Thorn | +1d4 thunder |
Rainbow, Honey Fungus | +1d4 radiant |
Spring, Wet, Easter, Chamomile | +1d4 healing |
Vernal/Autumnal Equinox, Lavender | +1d4 temp hp per in-game day |
Summer/Winter Solstice, Ginseng | Advantage on arcana checks |
Catnip, Locoweed | Advantage on animal handling checks |
Hyena, Prankster's Day | Advantage on deception checks |
Lion, Gorilla, Praying Mantis | Advantage on intimidation checks |
Peacock, Cupid's Day | Advantage on persuasion checks |
Solar/Lunar Eclipse | Brief world-wide antimagic field |
Monsoon, Hurricane, Volcano, Tornado, Flood, Earthquake, Storm of Vengeance | 1 time catastrophic or disastrous effect |
Planetary Alignment | 1 free mulligan on any die roll |
Galaxy Merging, Plane Merging, Singularity | The material plane collides or overlaps briefly with another plane of existence during their celestial movements, causing portals to appear from which outsider creatures are entering the material plane |
Holiday Traditions
On the last day of each season, most settlements spend a day to celebrate a holiday tradition. Depending on their location and culture, these celebrations typically focus on themes such as life, fertility, harvest, or survival. If a creature engages in at least 1 hour of celebration on these days then they gain inspiration.History
Every 30th day since the beginning of the Age of Humanoids.
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