Building a Stronghold
Adventurers can end up owning businesses that have nothing to do with delving into dungeons or saving the world. A character might inherit a smithy, or the party might be given a parcel of farmland or a tavern as a reward. If they hold on to the business, they might feel obliged to spend time between adventures maintaining the venture and making sure it runs smoothly.
These properties can earn profits which annually amount to their construction cost. If the property collects taxes or tithes, then the local residents generally expect to benefit from these profits in the way of safety, infrastructure, or other public works.
Property |
Construction Cost |
Construction Time |
Maintenance Cost/Day |
Skilled/Untrained Hirelings |
Abbey |
50,000 gp |
400 days |
20 gp |
5/25 |
Farm |
250 gp |
7 days |
5 sp |
1/2 |
Guildhall |
5,000 gp |
60 days |
5 gp |
5/3 |
Inn, large |
10,000 gp |
14 days |
10 gp |
5/10 |
Inn, small |
5,000 gp |
7 days |
5 gp |
1/5 |
Keep or small castle |
50,000 gp |
400 days |
100 gp |
50/50 |
Lodge, hunting |
250 gp |
7 days |
5 sp |
1/— |
Noble Estate |
27,500 gp |
150 days |
10 gp |
3/15 |
Outpost or fort |
15,000 gp |
100 days |
50 gp |
20/40 |
Palace or large castle |
500,000 gp |
1,200 days |
400 gp |
200/100 |
Shop |
1,000 gp |
7 days |
2 gp |
1/— |
Temple, large |
50,000 gp |
400 days |
25 gp |
10/10 |
Temple, small |
2,000 gp |
7 days |
1 gp |
2/— |
Tower, fortified |
15,000 gp |
100 days |
25 gp |
10/— |
Trading post |
5,000 gp |
60 days |
10 gp |
4/2 |
Mounts and Vehicles
A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal's speed and base carrying capacity.
An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.
Mounts other than those listed here are available in the worlds of D&D, but they are rare and not normally available for purchase. These include flying mounts (pegasi, griffons, hippogriffs, and similar animals) and even aquatic mounts (giant sea horses, for example). Acquiring such a mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.
Drawn Vehicles |
Cost |
Weight |
Waterborne Vehicles |
Cost |
Speed |
Carriage |
100 gp |
600 lbs |
Galley |
30,000 gp |
4 mph |
Cart |
15 gp |
200 lbs |
Keelboat |
3,000 gp |
1 mph + current |
Chariot |
250 gp |
100 lbs |
Longship |
10,000 gp |
3 mph |
Sled |
20 gp |
300 lbs |
Rowboat |
50 gp |
1.5 mph + current |
Wagon |
35 gp |
400 lbs |
Sailing ship |
10,000 gp |
2 mph |
|
|
|
Warship |
25,000 gp |
2.5 mph |
Mount (size) |
Cost |
Speed |
Carrying Capacity |
Animal |
Cost |
Donkey or mule (m) |
8 gp |
40 ft |
420 lbs |
Chicken |
2 cp |
Horse, draft (l) |
50 gp |
40 ft |
540 lbs |
Goat |
1 gp |
Horse, riding (l) |
75 gp |
60 ft |
480 lbs |
Sheep |
2 gp |
Mastiff (m) |
25 gp |
40 ft |
195 lbs |
Pig |
3 gp |
Pony (m) |
30 gp |
40 ft |
225 lbs |
Cow |
10 gp |
Warhorse (l) |
400 gp |
60 ft |
540 lbs |
Ox |
15 gp |
Tack |
Cost |
Weight |
Tack |
Cost |
Weight |
Barding |
x4 |
x2 |
Saddle, exotic |
60 gp |
40 lbs |
Bit and bridle |
2 gp |
1 lb |
Saddle, military |
20 gp |
30 lbs |
Feed per day |
5 cp |
10 lbs |
Saddle, pack |
5 gp |
15 lbs |
Stabling per day |
5 sp |
— |
Saddle, riding |
10 gp |
25 lbs |
|
|
|
Saddlebags |
4 gp |
8 lbs |
Certain locations specified by the DM have a domesticated dinosaur population and can be sold as mounts and beasts of burden.
Dinosaur Mounts (size) |
Cost |
Speed |
Carrying Capacity |
Hadrosarus (l) |
50 gp |
40 ft |
450 lbs |
Young Ankylosarus (l) |
400 gp |
30 ft |
570 lbs |
Ankylosarus (h) |
700 gp |
30 ft |
1140 lbs |
Young Brontosaurus (h) |
1000 gp |
30 ft |
1260 lbs |
Stegosaurus (h) |
1100 gp |
40 ft |
1200 lbs |
Triceratops (h) |
1800 gp |
50 ft |
1320 lbs |
Barding
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Saddles
A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount.
Vehicle Proficiency
If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
Rowed Vessels
Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.
See
The Sea, Underwater Environments, and Waterborne Vehicles for more info on sailing.
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