Strongholds, Mounts, and Vehicles in Yjarth | World Anvil
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Strongholds, Mounts, and Vehicles

Building a Stronghold

Adventurers can end up owning businesses that have nothing to do with delving into dungeons or saving the world. A character might inherit a smithy, or the party might be given a parcel of farmland or a tavern as a reward. If they hold on to the business, they might feel obliged to spend time between adventures maintaining the venture and making sure it runs smoothly.   These properties can earn profits which annually amount to their construction cost. If the property collects taxes or tithes, then the local residents generally expect to benefit from these profits in the way of safety, infrastructure, or other public works.
Property Construction Cost Construction Time Maintenance Cost/Day Skilled/Untrained Hirelings
Abbey 50,000 gp 400 days 20 gp 5/25
Farm 250 gp 7 days 5 sp 1/2
Guildhall 5,000 gp 60 days 5 gp 5/3
Inn, large 10,000 gp 14 days 10 gp 5/10
Inn, small 5,000 gp 7 days 5 gp 1/5
Keep or small castle 50,000 gp 400 days 100 gp 50/50
Lodge, hunting 250 gp 7 days 5 sp 1/—
Noble Estate 27,500 gp 150 days 10 gp 3/15
Outpost or fort 15,000 gp 100 days 50 gp 20/40
Palace or large castle 500,000 gp 1,200 days 400 gp 200/100
Shop 1,000 gp 7 days 2 gp 1/—
Temple, large 50,000 gp 400 days 25 gp 10/10
Temple, small 2,000 gp 7 days 1 gp 2/—
Tower, fortified 15,000 gp 100 days 25 gp 10/—
Trading post 5,000 gp 60 days 10 gp 4/2

Mounts and Vehicles

A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal's speed and base carrying capacity.   An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.   Mounts other than those listed here are available in the worlds of D&D, but they are rare and not normally available for purchase. These include flying mounts (pegasi, griffons, hippogriffs, and similar animals) and even aquatic mounts (giant sea horses, for example). Acquiring such a mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.
Drawn Vehicles Cost Weight Waterborne Vehicles Cost Speed
Carriage 100 gp 600 lbs Galley 30,000 gp 4 mph
Cart 15 gp 200 lbs Keelboat 3,000 gp 1 mph + current
Chariot 250 gp 100 lbs Longship 10,000 gp 3 mph
Sled 20 gp 300 lbs Rowboat 50 gp 1.5 mph + current
Wagon 35 gp 400 lbs Sailing ship 10,000 gp 2 mph
Warship 25,000 gp 2.5 mph
Mount (size) Cost Speed Carrying Capacity Animal Cost
Donkey or mule (m) 8 gp 40 ft 420 lbs Chicken 2 cp
Horse, draft (l) 50 gp 40 ft 540 lbs Goat 1 gp
Horse, riding (l) 75 gp 60 ft 480 lbs Sheep 2 gp
Mastiff (m) 25 gp 40 ft 195 lbs Pig 3 gp
Pony (m) 30 gp 40 ft 225 lbs Cow 10 gp
Warhorse (l) 400 gp 60 ft 540 lbs Ox 15 gp
Tack Cost Weight Tack Cost Weight
Barding x4 x2 Saddle, exotic 60 gp 40 lbs
Bit and bridle 2 gp 1 lb Saddle, military 20 gp 30 lbs
Feed per day 5 cp 10 lbs Saddle, pack 5 gp 15 lbs
Stabling per day 5 sp Saddle, riding 10 gp 25 lbs
Saddlebags 4 gp 8 lbs
  Certain locations specified by the DM have a domesticated dinosaur population and can be sold as mounts and beasts of burden.  
Dinosaur Mounts (size) Cost Speed Carrying Capacity
Hadrosarus (l) 50 gp 40 ft 450 lbs
Young Ankylosarus (l) 400 gp 30 ft 570 lbs
Ankylosarus (h) 700 gp 30 ft 1140 lbs
Young Brontosaurus (h) 1000 gp 30 ft 1260 lbs
Stegosaurus (h) 1100 gp 40 ft 1200 lbs
Triceratops (h) 1800 gp 50 ft 1320 lbs

Barding

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.  

Saddles

A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount.  

Vehicle Proficiency

If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.  

Rowed Vessels

Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.   See The Sea, Underwater Environments, and Waterborne Vehicles for more info on sailing.

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