The Transmission of the Ages
The Transmission of the Ages
Prehistory
Aeons ago, the world of Shenn was a primordial chaos of elemental fury, which was finally brought to order by the harmonious balance of Mother Earth and Father Sky. But this tenuous harmony was disturbed when the Great Old Ones from beyond the stars arrived upon a black comet, brought to Shenn by some distant stellar calamity, or by some evil intent far beyond our mortal comprehension.
With them came the Shadow, an ineffable and destructive malaise that threw the infant world into disease and madness, and portended Armageddon in the coming of Yuggoth, the Dark Planet. Torn by grief, Earth and Sky separated, and in the space between were formed the Elder Gods, spirits of vast intelligence whose creative presence tamed the maddened elemental spirits, balancing and becalming their churning, tumultuous confusion, and bathing them in the blessed, loving light of eternal peace, infinite wisdom, and profound understanding.
These Elder Gods and Alien Gods fought, and some of the Creators were corrupted and turned to Shadow – namely Baal and Sarastra. But eventually, and at great cost, the Elder Gods prevailed and buried their enemies deep in the bowels of the earth, there binding them with divine magic.
Down in the Cyclopean Deeps, the Alien Gods slept, incarcerated in eternity, while the weakened Elder Gods set about creating powerful, magical guardians who could maintain their bonds and repel the incursions of Shadow. These guardians were the Dragons, one of whom the Elder Gods elevated to godhood and welcomed to their own pantheon: Bahamut the Wise.
So began the Age of Dragons.
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Khorian Era
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What followed was a millennium of war and strife, called by some the Arcane Wars, by others the Wars of Iron. The land was blasted by untamed magic, the First Races were scattered, and humankind fragmented into hundreds of paranoid and bloodthirsty city states.
Some of the rulers, heroes, and archmages of these early civilisations themselves ascended to godhood, following the path of Khors in a desperate race to power. Some gods clove to good, and others to evil. Some were jealous and vengeful, others kind and benevolent. Some openly clashed, whilst others cloaked themselves in secrecy.
A myriad cults came and went, with only a few securing their longevity with temples and priesthoods, often maintained through violence, intimidation, and oppression. The influence of Asmodeus declined, although sceptics suggest his presence permeated the cults of the Dark Ascendants, and like a puppet master he manipulated their leaders from behind the scenes.
Elven gods arose, like Silvanus and Selune, as did those of the Apshanti and Draconians. The Dwarfs followed Volund and Rava, and goodly men and women erected temples to Perun, Geb, Desna, Sarenrae, and Tyr. Some gods created races of their own, in their own image, while others grabbed domains of power or magic, of mind or matter. The peoples of the world worshipped their new idols, and they forgot about the Elder Gods. The Lords of Hell, too, faded into memory and myth.
The Elves, who lived close to the Song Lines, were literally soaked in magic. Some turned from the Ascendants to follow the esoteric ways of the Twin Sages, Yarila and Porevidh, whilst others defected to the dark arts of Shadowmancy. This became known as the Second Divergence, which created further rifts and tensions within the great Elven nations. In Qualimor, sovereignty was shared between the Summer King and the Winter Queen. For reasons unclear, the Onodrim entered a deep and eternal sleep, while the Apshanti seemed to simply disappear from memory and history altogether.
The Northmen of Ulfheim believed gargantuan, otherworldly spirits called Norns controlled their destinies. Goliaths rejected the sylvan god of the Centaurs, Pan, and adopted the animistic beliefs of the prehistoric followers of Mother Earth and Father Sky. The Aarakokra, Kender, Tabaxi, Myconids, Tortles, Changelings, Gnomes, Firbolgs, Merfolk, Grippli, Thri-Kreen, and others, all found their own idiosyncratic ways – some worshipping their ancestors, others hailing immortal Child-Kings, false idols, or tyrannical liches, and still others adopting and adapting the gods of other races.
Some, like the Wind Elves, were pledged to the Djinn; others, like the Skyseeker Dwarfs, worshipped the semi-mythical Cloud Dragons of the East. Still others, like the Kuo-Toa, Sahuagin, and Yuan-Ti, found faith in the dark promises of demonkind. The Minotaurs followed Baphomet; the Illithids, Juiblex; the Gnolls, Yeenoghu. Amongst Humans and Orcs, Demogorgon, Graz’zt, Orcus, Zuggtmoy, and Fraz-Urb’luu found favour.
Sarastra, knowing the magics of the Black Pyramid would one day fail and Nyarlathotep would step forth once more into the world to spread his Shadow, cunningly exhorted the Elder Gods to draw a curtain over the world, so that never again could the evils of the Outer Planes enter and slaughter their children. She purred:
“They have no need for us now – our fickle Children have made their own gods. Our wisest course is to withdraw from our creation and seal it from the incursions of the Abyss.”
The gods were persuaded by her cunning wiles, and so they bid the Norns, the Weavers of Fate, to lay the Godsveil across the planar border. This ethereal membrane served as a permanent barrier, which prevented the Demon Lords and Archdevils from crossing into the Material Plane.
But in so doing, the Elder Gods cut themselves off from the world forever, so they could only watch from afar, their only influence the Soul Shards that they entrusted to their angelic avatars, and the enduring faith of their few remaining devotees.
So began the Age of Ascendancy. Although some call it the Age of Forgetting.
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Nurian Era
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In the aftermath of these horrors, many of the nation states of Amarthaur collapsed. A multitude had perished, and the precarious order had been lost. Raiders came from Ulfheim and the Shining Sea, and the nascent, aggressive Kingdom of Yore arose out of the ashes of Arcady and Barcella. It was repulsed by Nuria, Lankhmar and the Qadiri of the Sundered Kingdoms, but it conquered Rashan, Akados and Dun Emnon, the Nurian outlands of Natal, and the fertile farming lands as far as prosperous Zobeck. The Red Wizards were driven out, as were Xin invaders from the East.
After a few decades of turmoil, Yore grew to become a bastion of civilisation, its wise learnings ensconced in an astral library of sorcerous invention, named Athenaeum. The coastlines, hinterlands, and criminal underbelly of Yore were all watched and managed by mysterious factions such as the Red Mask Assassins, the Black Network, and a secretive cabal of archwizards known as The Three.
Trade was established with the Dwarfs of the Ironcrag Cantons, the people of Xiantian, and the Elves of Qualimor. Skyships brought exotic goods from afar. Zobeck regained its independence, and kept it by training elite griffon-riders and gear-forged infantry. Vassal city states of Yore such as Reme, and the provinces of Tyr and Endholme, competed and traded and soon became great merchant powers to rival the ancient seaports of Old Nuria. A fragile peace reigned.
But strange things were afoot, also. Through the machinations of Loki, the trickster-god, also called the Seven-Eyed One, Khors regained his seat amongst the Ascendant deities, taking Arden’s crown as Sun God for himself. There were numerous sightings of the witch Baba Yaga, and the Margreve forest became sentient and hostile, even to its own indigenous inhabitants.
The ancient Elven citadel of Myth Drannor fell curiously silent, and the Lantawathesti began to return from the Shadowfell. A fallen Ascendant called Koschei rode through Amarthaur upon his dark horse, declaring himself the Hooded One, and a great plague followed him, destroying crops and devastating populations.
Rune Giants wielding elemental magic stepped out of some forgotten history to do battle with the Elves; and the fossils of long-dead dragons began to stir along the Dragon Coast. Some of these threats were quelled. Those that could not be killed were incarcerated in the sentient Houses of the Azath, their souls severed and hidden away beyond the grasp of those who would seek their return.
Yore, pressed by these bizarre phenomena, along with the constant threat of belligerent Akrin Orcs and Goblins, barely noticed the flight of the entire Urzin tribe from their marshland habitat. Nor did it perceive the growing influence of Shadow amongst the Qualinesti Elves. Nor the increasingly flagrant cultists of Demon Lords and vile, Dark Ascendants such as Nephthys, Zon-Kuthon, Rovagug, Poliel, Lamashtu, Chernobog, and Mammon. Nor did it see the increasing boldness of the Bleached Skull Gnolls of the Dragon Coast. Nor the gruesome mutations of flora and fauna spilling out of the swamps and forests.
From his throne at Bard’s Gate, King Ovar of Yore did not see the struggle at the Battle of Ilthe-Ba’Manza, as the Drow overcame the diseased Illithids and their enslaved Duergar. Nor did he notice the great fire that swept through Zobeck, razing it to the ground, nor the strangling of the Hidden City of Treeholme by the awakened spirits of the Old Margreve.
And he is not aware of the small band of unlikely heroes that has just unknowingly dispatched Dagon, one of the Slumbering Gods of Yuggoth.
A Second Darkness is imminent. War comes swiftly from distant Lether, and Death sails from unquiet Doresh. There is Evil lurking within the Kingdom of Yore, and a Shadow has been cast over Elvenkind. Tsathoggua has allies – some mortal, and others alas not. The Frog God is seeking a way to return, although his intent is obscure; the minds of the Great Old Ones are surely beyond mortal ken.
The Black Pharoah is abroad again, peddling his prophecies of doom. Fell armies are being raised within Yore. There is talk of genocide, and blasphemous perversions of godly creation. Zvilpoggua and Cassius are working to realise their dark lord’s baleful design. Both Graz’zt and Orcus are coming from beyond to establish their foul dominions, their servants bearing weapons of great power. The Demogorgon and Zuggtmoy are both seeking artifacts to facilitate their return. But the Elder Gods are lost behind the Veil, and the Ascendants are powerless against such eldritch forces.
The Sword of Air must be found, and soon! The powers and factions of Yore all now mobilise to acquire the lost blade of Hecate, or its predecessors, the legendary Swords of the Elements. Conflict is inevitable, and with each working to their own ends, the doom of Yore, and indeed the entire world, is sealed. If Baba Yaga has seen truly, the innocent peoples of Yore are in dire need of heroes! May the gods look kindly on all our souls!
The augurs and shamans are in rapture. The oracles and soothsayers awaken from their trances and clamour for the world to listen. The Blood Comet has been spied amongst the constellations. If the prophecies are correct, soon the Dark Planet of Yuggoth shall arrive. And Oblivion shall soon follow.
A New Age is about to dawn. Let us pray it shall be an Age of Hope, not Sorrow; an Age of Heroes, not Shadow…
… An Age where good and evil can persist, where the endless cycle of birth and death can continue, and not be annihilated by the Awakening of the Great Old Ones.
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“The Transmission of the Ages” Woven from the Threads of Fate by Jo’deh of the Moot Walker of the Song Lines
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