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Ramatur

Ramatur is an adventurers wonderland with abandoned treasures, vast unexplored dungeons and massive guild wars to attract the most hardened to travelers. Ramatur itself is a huge claim of land that the adventurers guild bought to sanction huge guild events while housing most of their adventurers. While the guild is a huge association across Yis, it essentially is the governing body of this area, with the guild master being what is essentially a king. There really isn't laws or a form of democracy, the only restrictions in the area is to not kill your guild mates. Most of the towns within the borders are just specific alliance within the guild utilizing a piece of land as a place to house and arm their alliance mates. Many of these collections of buildings that house an alliance are quite bug but, still not big enough to consider them a full town. Historically the greatest heroes were in the north because of the numerous wars fought for the initial claims made on the towers took place there, so there are many artifacts, outposts and dungeons with huge amounts of treasure waiting to be claimed. This is also one of the most common places for the genie nation of Myth to fly over so there is frequent opportunities for huge adventures and quests to start in Ramatur. No other nations really have attempted to engage Ramatur in combat as most of their soldiers contractually can't since they are part of the guild themselves. The climate is somewhat standard, with sprawling grass fields however most of the tress seem like they are stuck in an eternal autumn. There are huge monsters roaming the plains who can be likened to most of the creatures that dwell in the wilds.
Founding Date
4499
Type
Geopolitical, Country
Demonym
Turgy

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