BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Animated Book

Animated books are imbued with potent magic to follow the commands of their creator. Often, animated books protect studies, libraries, and other places of great knowledge in great swarms. Most animated books are simple automatons, however, some spellbooks are given magical sentience and the ability to defend itself.

Small construct, unaligned   Armor Class 14 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 30 ft.   STR 12 (+1) 
DEX 15 (+2) 
CON 11 (+0) 
INT 1 (–5) 
WIS 5 (–3)
CHA 1 (–5)
Saving Throws Dex +4
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7 Languages — 
Challenge 1/2 (100 XP)
Antimagic Susceptibility. The animated book is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the book must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the book remains motionless and isn’t flying, it is indistinguishable from a normal book.
Flyby. The book doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Pack Tactics. The animated book has advantage on an attack roll against a creature if at least one of the book’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Cut. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!