Camel of the Pearl

Legend says that the camels of the pearl have been carved from a single great pearl by Jisan, the Zakharan goddess of fruitfulness, at the dawn of the world. Since that day, the camels of the pearl have served the cause of good and righteousness. Camels of the pearl appear as giant camels with white fur. Apart from their size, their deep eyes distinguish them from common camels.   Healers of the Desert. Camels of the pearl dwell in the desert. They enjoy the company of other benevolent creatures and are known to help travellers and other people in need. Occasionally, a camel of the pearl serves as a steed for a noble genie or desert giant.

Huge celestial, lawful good   Armour Class 14 (natural armour)
Hit Points 84 (8d12+32)
Speed 40 ft.   STR 21 (+5) 
DEX 12 (+1) 
CON 18 (+4) 
INT 14 (+2) 
WIS 17 (+3) 
CHA 16 (+3)
Skills Perception +5, Persuasion +5, Religion +4
Senses passive Perception 15
Languages Genie, Giant, Midani
Challenge 3 (700 XP)
Magic Resistance. The camel has advantage on saving throws against spells and other magical effects.
Spellcasting. The camel is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The camel has the following cleric spells prepared:
  • Cantrips (at will): guidance, mending, spare the dying, thaumaturgy
  • 1st level (4 slots): bless, cure wounds, detect evil and good
  • 2nd level (3 slots): aid, lesser restoration, zone of truth
  • 3rd level (3 slots): bestow curse, create food and water, mass healing word
  • 4th level (1 slot): banishment

Actions
  Multiattack. The camel makes one attack with its bite and one with its hooves.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) bludgeoning damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) bludgeoning damage.

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