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Edges & Features

Edges ★

Edges ★

Hitokiri

Prerequisites: Adept Combat, Novice Medicine Education
Effect: Your attacks deal +5 damage to all Humans.
 

Monster Slayer

Prerequisites: Adept Combat, Novice Pokemon Education
Effect: Your attacks deal +5 damage to all Monsters.
 

Repel Tag Scribe

Prerequisites: Novice Occult Education
Special - Extended Action
Effect: You create a Repel Tag. This may be used a number of times each day equal to half your Occult Education Rank.

Tech Smasher

Prerequisites: Adept Combat, Novice Tech Education
Effect: Your attacks deal +5 damage to Humans who have any augmentations AND to Monsters of the Steel and/or Electric-Type (and the Porygon Line).
 

Witch Killer

Prerequisites: Adept Combat, Novice Occult Education
Effect: Your attacks deal +5 damage to Humans who have the Elemental Connection or Mystic Senses edges AND to Monsters of the Psychic, Ghost, and/or Dark-Type AND to Kami.
  Edges

Edges

Bare Necessities

[Hobbyist]
Prerequisites: Novice Tech Education or Novice Survival
Effect: You may craft Tents, Fishing Lures, Flashlights, Water Filters, Sleeping Bags, Rope, and Lighters for half of their purchase price.
 

Basic Runes

Prerequisites: Novice Occult Education
Effect: When you or your Pokemon would take Massive or Super-Effective damage, you may destroy a Cleanse Tag in your possession to reduce that damage by 5, after Weakness and Resistance. This may prevent Massive Damage from occurring.
 

Expanded Repertoire

Prerequisites: Adept Combat or Occult Education
Effect: Choose one Adept Weapon or Arcane Weapon Move of your choice. You may use this Move as a Weapon Move when wielding an appropriate Weapon.
 

Fast Hands

Prerequisites: Adept Acrobatics or Athletics; 12 Speed
Effect: You may add half your Speed Evasion and half your number of positive Speed Combat Stages to all of your damage rolls(max 3 each).
 

I Can Use This

Prerequisites: Expert Technology Education
Effect: You may convert any Food, Medicine, Repellent, Poke Ball, or Fashion Item into Scrap of its category, even if you cannot Craft that item.
 

Hawkeye

[Hobbyist]
Prerequisites: Adept Perception
Effect: You gain a +2 bonus on vision-based Perception checks, and you reduce the penalties to Accuracy Checks from being Blinded or Totally Blinded by 3.
 

Maneuver Master

Prerequisites: Adept Combat
Effect: Choose one of the Disarm, Trip, Push or Grapple Maneuvers. Whenever you use this Maneuver or it is used against you, you gain +1 on the Accuracy Check and +2 on the opposed Skill Check. You can take this edge multiple times, choosing a different Maneuver every time.
 

Opportunist

[Hobbyist]
Prerequisites: Adept Perception or Stealth
Effect: You gain a +2 bonus to Accuracy Checks when making Attacks of Opportunity.
 

Scrap Efficiency

Prerequisites: Adept Technology Education
Effect: When converting an item into Scrap, you gain Scrap equal to 75% of the item's cost, instead of 50%.
 

Saw That Coming

Prerequisites: Expert Perception
Effect: You gain +1 Evasion against ranged attacks originating at least 5 meters from you.
 

Up To Speed

Prerequisites: 15 Speed
Effect: Increase your Overland Capability by one third of your Speed Evasion(max 2).
 

Through The Pain

[Hobbyist]
Prerequisites: Adept Focus
Effect: You gain a +3 bonus to Focus checks made for Precision Skill Checks and to resist pain.
 

Throwing Senses

Prerequisites: Mystic Senses, Adept Perception
Effect: With concentration, you can use one of your senses at a range, allowing you to perceive with that particular sense from a point within X meters, where X is the higher of your Perception or Intuition.
 

Whatevermancy

Prerequisites: Elemental Connection (Any)
Effect: You can make Struggle Attacks with the Type corresponding to your Elemental Connection, and your Struggle Attacks may be Special Attacks instead of Attack. In addition, you gain a minor ability, depending on your Elemental Connection, as dictated in the table Whatevermancy Effects

Whatevermancy Effects


TypeEffectTypeEffect
BugYou can faintly exude any smell that you know in an area around you. You can choose where the smell originates from. This effect only remains while you concentrate on it.GrassYou can create small leaves, berries, flowers and other parts of plants, though these objects cannot serve as a proper food source and only stay in existence for as long as you concentrate on them.
DarkYou can slightly darken a small area in your vicinity, of a total size not much larger than a Pokéball. This effect only remains while you concentrate on it.GroundYou can create a small amount dust, dirt or sand, which stays in existence for as long as you concentrate on it.
DragonWith concentration, you can exude your presence to a single, nearby individual, calling forth in them a sense of mild dread or awe aimed towards you.IceYou can slightly cool the surface of whatever you are touching.
ElectricYou can create small sparks of electricity, not much stronger than simple static shocks.NormalYou can create small lights of any colour, not enough to properly illuminate anything, but still noticeable.
FairyYou have some small skill in glamours, allowing you to slightly alter one aspect of your appearance at a time (changing eye colour, slightly darkening or lightening your skin or hair colour, etc).PoisonYou can create a small amount of a mildly acidic fluid, strong enough to sting and burn, but not enough to create any lasting harm on an average human being. This fluid remains in existence for as long as you concentrate on it.
FightingYou have some small ability in Aura manipulation, which allows you to let your Aura flare up around you slightly, making it visible for a few moments.PsychicYou can move small items, temporarily deform small objects, and innately guess what someone is looking at, as long as you know the options (like with a deck of cards). Any of these effects only last for as long as you’re concentrating on them.
FireYou can create small fires, not much larger than candle fire. If given proper fuel, these fires will keep burning.RockYou can create pebbles, which stay in existence for as long as you concentrate on them.
FlyingYou can create a weak gust of wind, not much stronger than a breeze. This breeze only remains for as long as you concentrate on it.SteelYou can create small, simple iron or steel objects, crude and without details, which stay in existence for as long as you concentrate on them.
GhostYou can create soft whispering noises in a small area around you. Though audible, these whispers are little more than gibberish, and can’t convey any real message.WaterYou can create a small amount of clear water, not much more than a single glass. This water only stays in existence for as long as you concentrate on it.
 

You Can Do Better

[Hobbyist]
Prerequisites: Adept Command
Effect: When an ally within 3 meters of you makes a contested Skill Check, they may add half of your Rank in that Skill to their check.
 
 
 
Features ★

Features ★

 

Prana Harmonization

[Ranked 5] [+ HP]
Rank 1 Prerequisites: Has participated in at least 1 combat encounter after achieving level 12, after which they pass an Extended Focus or Intuition check with a DC of 50.
Rank 2 Prerequisites: Has participated in at least 1 combat encounter after achieving level 20, after which they pass an Extended Focus or Intuition check with a DC of 75.
Rank 3 Prerequisites: Has participated in at least 1 combat encounter after achieving level 30, after which they pass an Extended Focus or Intuition check with a DC of 100.
Rank 4 Prerequisites: Has participated in at least 1 combat encounter after achieving level 40, after which they pass an Extended Focus or Intuition check with a DC of 125.
Rank 5 Prerequisites: Has participated in at least 1 combat encounter after achieving level 50, after which they pass an Extended Focus or Intuition check with a DC of 150.
Daily x 1 - Swift Action
Rank 1 Effect: You breathe and tap into your Prana to cycle it more efficiently, giving you superhuman potential for brief windows of time. Until the end of your next turn, all Damage Rolls or Skill Checks you make "explode" - if a dice rolls the maximum result possible, reroll it and add the result to your first roll, rerolling again until there are no more "explosions".
Rank 2 Effect: The Frequency of this Feature becomes Scene x 1.
Rank 3 Effect: The Frequency of this Feature becomes EOT.
Rank 4 Effect: The Frequency of this Feature becomes At-Will.
Rank 5 Effect: The Frequency of this Feature becomes Static and no longer requires a Swift Action to activate.

  Features

Features

All-Seeing Eyes

[+Special Defense] [Hobbyist]
Prerequisites: Adept Perception
Static
Effect: You gain the Perception Ability.
 

Ambidextrous

[+Any Stat] [Weapon] [Hobbyist]
Prerequisites: Adept Acrobatics or Adept Combat
Static
Effect: You may use Weapon Moves learned from Weapons hold in your Off-Hand without penalty; you also gain the Master Rank Move (if any) from the Weapon held in your Off-Hand.
 

Burst of Motivation

[+Any Stat]
Prerequisite: Adept Perception or Focus
Daily x2 - Free Action
Effect: You regain X AP, where X is half of the largest of your Perception or Focus, up to a maximum of 3 at Master. This Feature can’t be used to gain more than your maximum AP. The regained AP can only be Spent, not Bound or Drained. This Feature can only be used once per Scene.
 

Combat Medic

[+Defense or Special Defense] [Hobbyist]
Prerequisites: Adept Medicine Education, Novice Combat
1 AP - Free Action
Trigger: You apply a Restorative Item
Effect: You may make a Struggle Attack against an adjacent foe as a Free Action. This Struggle Attack counts as an Attack of Opportunity for any Features or Edges you may have, but does not count against the number of Attacks of Opportunity you may make per round.
 

Natural Selection

[+HP]
Prerequisites: Expert Survival; Traveler or Survival Drive
Static
Effect: You learn the Moves Secret Power and Nature Power. When you take this Feature, choose Physical or Special. Whenever you use these moves, they are treated as the chosen Damage Class, adding the appropriate Attack Stat.
 

Ow The Edge

[+Any Stat] [Hobbyist]
Prerequisites: None
Static
Effect: You gain two Edges for which you qualify.
 

Speed Demon

[+Speed]
Prerequisites: Up to Speed, Expert Acrobatics or Athletics; 20 Speed
Scene - Swift Action
Effect: You gain 3 Speed Tokens. If not spent, these tokens disappear at the end of the Scene. You can spend a Speed Token as a Free Action whenever:
  • You are hit by an attack, to gain DR against that attack equal to your Speed Evasion;

  • You make an Accuracy Check, to add half your Speed Evasion to the result;

  • You hit with a damaging melee attack, to gain a bonus to damage equal to 2 + your Speed Evasion

The vast majority of content on this page was not created by me. Those entries that are have been are marked with a ★.

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