Affliction Magic
Affliction magic is a dark and dangerous type of magic that is associated with disease, illness, and other forms of suffering. It is often associated with biomes that are known for their damp, humid conditions, such as swamps, marshes, and rainforests. However, it can also be found in other biomes that are prone to outbreaks of disease, such as crowded cities, hospitals, and other places where people are in close proximity to one another.
The manifestation of affliction magic can be seen in the symptoms of the diseases and illnesses it causes, which can range from mild fevers and rashes to more severe conditions such as organ failure and death. It is a powerful and unpredictable force that is not to be underestimated, and those who are skilled in its use are often feared and reviled by society.
Manifestation
There are many ways that Affliction magic manifests in the world. Some examples follow:
- Physical symptoms, such as rashes, lesions, or inflammation, appearing on the skin or other body parts.
- Mental or emotional changes, such as mood swings, irritability, or anxiety.
- Changes in behavior, such as lethargy, aggression, or disinterest in activities that were previously enjoyed.
- Changes in appetite or digestion, such as loss of appetite or changes in bowel movements.
- Changes in sleep patterns, such as difficulty falling asleep or staying asleep, or increased fatigue.
- Changes in sensory perception, such as changes in vision, hearing, or smell.
- Changes in cognitive function, such as difficulty remembering things or making decisions.
- Changes in vital signs, such as increased heart rate or respiration.
Localization
Affliction magic is most prevalent in biomes with an abundance of humidity and population density. Some examples below:
Swamps and marshes: These biomes tend to have higher levels of humidity and moisture, which can create ideal conditions for the proliferation of diseases and illnesses.
Dense, urban areas: The close proximity of people living and working in crowded cities can create an environment where diseases can easily spread.
Rainforests: These dense, humid environments are home to many different types of diseases and parasites, making them a natural breeding ground for affliction magic.
Dense forests: The close proximity of plants and animals in dense forests can facilitate the spread of diseases and parasites, making them ideal for affliction magic.
Industrial areas: Pollution and chemical exposure can create a breeding ground for afflictions in these areas.
War-torn or conflict-affected regions: The stress and trauma of war or conflict can weaken immune systems and make people more susceptible to afflictions.
Dense, urban areas: The close proximity of people living and working in crowded cities can create an environment where diseases can easily spread.
Rainforests: These dense, humid environments are home to many different types of diseases and parasites, making them a natural breeding ground for affliction magic.
Dense forests: The close proximity of plants and animals in dense forests can facilitate the spread of diseases and parasites, making them ideal for affliction magic.
Industrial areas: Pollution and chemical exposure can create a breeding ground for afflictions in these areas.
War-torn or conflict-affected regions: The stress and trauma of war or conflict can weaken immune systems and make people more susceptible to afflictions.
Quite an intriguing form of magic especially since it can also come forth from industry.
I'm excited to flesh this out. It's likely to affect the types of species that would have large industrial operations. Maybe nefarious