The Neth
The Neth is home to two diametrically opposed forces: Devils and the Demons. These beings embody the dual nature of the Neth's harsh environment—order and chaos, law and anarchy.
**The Devils of the Neth**:
The devils are creatures of law, adhering to a strict hierarchy that mirrors the unyielding heat and relentless sun of their homeland. They are organized, with each devil knowing its place within the societal structure. Their cities are marvels of precision and efficiency, built to withstand the extreme conditions of the Neth. The devils are led by powerful archdevils who rule with an iron fist, ensuring that every law is followed to the letter.
**The Demons of the Neth**:
In stark contrast, the demons are agents of chaos. They roam the Neth in hordes, driven by insatiable desires and an innate need to disrupt the order that the devils so meticulously uphold. Demons are anarchic, reveling in the freedom that the endless desert provides. They clash with the devils frequently, their skirmishes a reflection of the eternal struggle between order and chaos.
**Conflict and Coexistence**:
The relationship between the devils and demons is one of perpetual conflict. Their battles are as much a part of the Neth as the sands themselves, an eternal war that rages beneath the unchanging sky. Yet, despite their opposition, there is a balance between them—a necessary tension that defines the Neth and prevents it from tipping too far into either absolute order or complete anarchy.
**Influence Beyond the Neth**:
The influence of the devils and demons extends beyond the borders of the Neth. Their power struggles often spill over into other realms, where they seek to sway the balance of power in their favor. The devils make pacts with mortals, offering power in exchange for servitude, while demons tempt with promises of freedom and unrestrained might.
**The Role of Adventurers**:
Adventurers who find themselves in the Neth must navigate this complex landscape of law and chaos. Aligning with either the devils or demons can provide powerful allies but also formidable enemies. The choices made in the Neth can have far-reaching consequences, affecting not just the adventurers' fates but the balance of the multiverse itself.
**Conc
The Neth, with its dual inhabitants of devils and demons, stands as a realm of extremes. It is a land where the battle between order and chaos is not just a philosophical concept but a tangible reality. For those who dare to traverse its burning sands, the Neth offers both peril and opportunity, a chance to witness the raw power of law and anarchy in their purest forms.
Would you like to explore how the devils and demons of the Neth might impact your campaign, perhaps as a central theme or as powerful entities that the players must contend with?
Geography
The Neth, as a plane of existence, is a realm of extreme conditions, an endless expanse of red sand desert that stretches into seeming infinity. This arid environment is defined by its relentless heat, where the air itself is an oven's breath against the skin, and the sun, a relentless sentinel, never dips below the horizon.
In the Neth, the concept of night is unknown. The sun hangs perpetually in the sky, a crimson orb that bathes the land in a relentless glow. Its position never changes, casting long, unending shadows that provide the only respite from the scorching heat. Time is measured not by the cycle of day and night but by the shifting sands.
The sands of the Neth are a deep, rust-red, colored by the unique minerals found within the plane. They are fine and shifting, creating dunes that rise and fall like the tides of an ocean. The desert is alive with movement, the sands themselves seeming to breathe with the winds that sculpt their ever-changing surface.
Ecosystem
The fauna of the Neth is resilient. Creatures here are built for survival, with thick hides to protect against the sun's rays and specialized breathing apparatus to filter the hot air. Predators are swift and merciless, hunting during the cooler hours of the eternal day, while prey animals are often burrowers, escaping the heat beneath the sands.
Alternative Name(s)
Hellfum, Low-Realm
Type
Plane of Existence
Comments