Hookswords of Sand and Flame
Weapon (hooksword), artifact (requires attunement)
One of these hoodswords appears to be made of sand, the other of fire. Both magically hold their shape. They feel warm to the touch.
The Sun Above. Whenever you deal damage with both of these weapons in a single turn to one creature, that creature bursts into flame. At the start of each of its turns, the target must make a Constitution saving throw with DC 15. On a failed save, it takes 1d6 fire damage. On a successful save, this effect ends.
Mirage. While holding this sword, you can cast Tides of Sand and Flame or Divine Protection, requiring no material components. When you cast either spell this way, you cannot use this ability until 7 dusks have passed.
Significance
Signiture Weapon of Miraż.
Item type
Weapon, Melee
Rarity
Artifact (requires attunement)
Comments