Bat Folk
Starting Characteristics
Brawn 2 Agility 2 Intellect 2 Cunning 2 Willpower 1 Presence 2Wound Threshold 9 + Brawn
Strain Threshold 10 + Willpower
Starting XP 130
Species Abilities
Starting Skills Perception and CoordinationFlyer your character can fly, but cannot hover. If the character doesn't spend a maneuver every round to move the character will fall and take falling damage.
Silhouette 0
Bite or Claws (Brawl; damage +1; crit 4)
Available Backgrounds
HybridBat Scout
Gatherer
Hunter
Shapeshifter
Shaman
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