Gitme
Those who have forgotten
The cacophony of sobbing echoed up from the cavern below. The Kor's caves were known for blowing in all manners of sounds from the windy exteriors of the mountains. Like auditory illusions that would, at worse, unnerve its traversers. But this time, there was something different, the essence of something that seemed both real and...hollow. What else would curiosity have us do but send a team to investigate...
Etymology
From Ancient Common, getheme means "shallow" and was first used during the War of the Scourge. The transition to Varian Common during the Second Era borrowed getheme and altered it into gethme. By the Third Era, the refinement of Varian Common further changed gethme to gitme. This alteration arguably resulted from the ironic, colloquial phrase of "forget-me-not", truncated to "'get-me-not", and ultimately "gitme."Basic Information
Anatomy
Genetics and Reproduction
Growth Rate & Stages
Ecology and Habitats
Dietary Needs and Habits
Biological Cycle
Additional Information
Perception and Sensory Capabilities
Unending Hunger
Gitmes possess a desire to recover the memories and identities they lost during their descent to their current state. This hunger for thought, emotion, and memories inflicts a constant state of physical and mental pain on a gitme. However, it also drives gitmes to a constantly feral, hostile state towards any sentient creature.Gitmes can hunt individually, but they seem to search in groups as if driven by an instinctual sense that numbers may lead to mental sustenance. Typically, they physically incapacitate victims, often by multiple gitme restraining a single target. Afterwards, they use either their claws or blunt teeth to cause perpetual pain to the target. Death is the ideal result for their victims by this point, but again as if driven by the sense of perpetuation, gitmes may only cause enough harm to render their prey helpless. Instead of further physically harming a target, gitmes will use an innate ability to siphon memories from their victims. Feeding upon their victims in this manner provides limited reprieve, for they eventually exhaust the individual's finite supply of memories. The brief experience of satiation ultimately exacerbates the painful abyss of their hunger. As a result, they have periods of inactivity where they are left to wallow in their misery. This stupor immediately breaks upon a gitme sensing any valid prey in the vicinity, replaced once more by the drive to satisfy their hunger.
...We waited for the team for over an hour. The sobbing continued during that time before ceasing. The rest of the crew held their breaths, until choked cries echoed after them. We should've left then and there, but we'd sent Marlo down there. Marlo was an old friend, excavating longer than I've then, and I refused to leave the mountains without him. But, people weren't so keen to join. And understandably so. I wrangled just two others to check out where the first squad had gone...
We followed their route, going by what tracks were left behind. They'd gone for subtlety and made the trek harder. Our path continued at a gradual decline until eventually, we reached this dark, narrow cavern. The lanterns couldn't even see past some of the outcroppings. But, the noise kept echoing, even by this point, from ahead of us...
I remember looking around our feet, spotting supplies, a lantern, blades, bits of cloth...before we got around to the blood. No doubt that it was fresh. The noises hadn't gone away but they'd changed. The cries and sobs were replaced by a chattering. And I, we looked up to the sight of at least a dozen pairs of hollow white eyes staring down at us. It was like time started to slow as a dozen maws escaped from the darkness above and all simultaneously released a scream that would have curdled even the insides of the most damned hardened vets of the central wars. And in that moment of realization, I caught the glimpse of a gloved arm hanging limply from a ledge above. We hadn't found them...They'd found us.
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