The Lunoris Incantation

The Lunoris Incantation was created by the Rakashan. It was used for traps, trickery, and shadow manipulation.

Effect

The Lunoris Incantation is used to control the power of the Rakasha's moons. At first, the Selenokineticist will only be able slightly manipulate the shadows around them, create the faintest bit of moonlight from their palm, or conjure a small illusion into being. But as the Selenokineticist advances in power with the Lunoris Incantation, they will be able to bind targets in shadow, release powerful bursts of Lunar energy, terrify victim with powerful illusions, and even step from shadow to shadow.

Side/Secondary Effects

Some common side effect the Selenokineticist will develop with the use of the Incantation is: faintest glow of moonlight, their eyes turning fully black or white, and a faint outline of shadow will seemingly absorb all existing light near them.

Manifestation

Once the hand gestures and materials, if required, are present then a crescent moon wrapped in a spiked ring will appear above the Selenokineticist's hand. If the Selenokineticist is concentrating, then the symbol will affix itself to the forehead of the Arcanist.

Source

The Lunoris Incantation draws its power for the Weave of Nature much like The Uroplatus Incantation. But instead of channeling the Weave to nurture, Lunoris channels the Weave of Nature to displace, trap, and trick unsuspecting creatures.

Discovery

During the times before The Calamity, when the Godlings walked the Rakashan landscape, the Twa'shazzah showed the Rakashans how to harness the energies of the three moons and use it for their benefit. As time moved forward and The Calamity began, Rakashans started to experiment with the idea of Lunoris. They found it could create powerful illusions and manipulate the darkness that surrounded the moons-lit planet.   Nowadays, Rakashans have shared The Lunoris Incantation with other Arcanist societies.
A crescent moon with twinkling stars inside surrounded by a ring of shadow.
The Lunoris Incantation Symbol by LordGalakrond
Gestures & Ritual
The hand gestures for invoking the Lunoris Incantation is as follows: First, the pointer finger must be up, then drop the finger, making a fist, and finally open your palm. Once the gestures have been completed then the crescent moon surrounded by a spiked ring will appear.
Related Discipline
Rakashan
Related School
Weave of Nature
Related Element
Shadow, Moon, Illusion
Effect Duration
Varies Between Feature
Effect Casting Time
Instantaneous
Range
30 feet
Level
Basic Practitioner- Expert
Applied Restriction
The Lunoris Incantation cannot be used in direct pseudo-sunlight unless stated otherwise.
Lunoris Incantation Traits
  • ●○○○○
    • Dancing Umbra:
      Once per turn without expending Stamina, you can alter the natural shadows within 60 feet for 1 minute. You may cause the shadows to attack. Make a melee Incantation Attack. On a hit, the target takes 1d6 bludgeoning damage, then the spell ends.   You may also use the shadows to help, giving the target (which may be you) a bonus on checks, attack rolls, and Dodge or Block checks by your Lunoris Incantation pool as long as the shadow is next to the target.   As you progress in rank with this Incantation, Dancing Umbra's damage increases by 1d6.
    •  
    • Distant Image:
      By expending 2 Stamina and 1 Weave of Magic to create an illusion within 30 feet of you that lasts for a number of minutes equal to your Lunoris Incantation rank. The feature also ends if you dismiss it or use this trait again.   You may create sound and its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a beastial roar, the beating of drums, or another sound of your choice. The sound may continue throughout the duration, or you can make discrete sounds at different times before the duration ends.   If you create an image of an object-- such as a chair, muddy footprints, or a small chest-- it must be no larger than a 5 foot cube. The image can't create sensory effects. But physical interaction reveals it as an illusion, because its transparent.   A creature may search by spending 2 Stamina to examine the sound or image. With a successful Intelligence + Investigation check against your Incantation DC. On a success, the creature can tell it's an illusion.
    •  
    • Lunar Blessing:
      Requires: 1 Weave Surge Check   For 2 Stamina, you touch one creature. For 1 minute, the target can add your Lunoris Incantatation rank to its pool on the next check. It can roll the die before or after making the check. The feature then ends.
     
  • ●●○○○
    • Beam of Kath:
      Requires: 1 Weave Surge Check; Concentration, up to 1 minute; a piece of moonglade.   By expending 2 Stamina and 1 Weave of Magic, you channel the lunar moon, Kath, into a beam that shines down in a 5 foot radius as a 40 foot high cylinder centered on a point within 120 feet. For 1 minute, dim light fills the cylinder.
      Creature that start their turn or enter the beam's area for the first time. It's engulfed in lunar flames. The target must make a Vigor + Endurance check against your Incantation DC. On a failure, it takes 2d12 radiant damage. Or have as much damage on a successful one.
      Any shapechanger has a penalty equal to you Lunoris Incantation. If it fails, it instantly reverts to its original form and can't assume a different form until it leaves the affected area.
      On each of your turns after you use this feature, you can spend 1 Stamina to move the beam up to 60 feet in any direction.   As you progress in rank with the Lunoris Incantation, Beam of Kath's damage increases by 1d10.
    •  
    • Bolt of Xandra:
      Requires: 1 Weave Surge check; Concentration, up to 1 minute.   For 2 Stamina and 1 Weave of Magic, you send a flash of brilliant light toward a creture of your choice within 120 feet. Make a ranged Incantation Attack against the target. On a hit, it takes 4d8 radiant damage, and the next attack roll's critical range are 9's and 10's, thanks to the brilliant moonlight swirling on the target until then.   As you progress in rank with the Lunoris Incantation, Bolt of Xandra's damage increases by 1d8.
    •  
    • Distort Self:
      For 2 Stamina and 1 Weave of Magic, you force your body to become blurred to all who can see you for 1 minute. Creatures have a penalty to attacks equal to your Lunoris Incantation rank against you. An attacker is immune to this effect if it doesn't rely on sight, as with Blindsight, or can see through illusions, as with Truesight.
    •  
    • Shadowfire Ring:
      Requires: 1 Weave Surge Check; Concentration, up to 1 minute.   For 2 Stamina and 1 Weave of Magic, you can create a 20 foot ring to appear centered on a point within 60 feet of you. This ring lays dormant for 10 minutes or until a Large or smaller creature enters the ring.   Once a creature enters the ring, it activates as does your concentration on the trait, creating a 20 foot hollow cylinder of shadowfire. You and allies equal to your Spellcasting Attribute can enter the circle without taking damage.   Creatures not choosen must roll an Arcane + Manipulation check against your Incantation DC and take 3d8 Necrotic damage on a failure, or half as much damage on a successful one.   While the trap is dormant, creatures can Search using 2 Stamina to find the trap by rolling in successful Arcane + Investigation or Arcane + Awareness check to find the trap.   As you progress in rank with the Lunoris Incantation, Shadowfire Ring's damage increases by 1d8.
     
  • ●●●○○
    • Blade of Darkness:
      Requires: 2 Weave Surge Checks; Concentration, up to 1 minute   Once per turn without expending Stamina and 2 Weave of Magic, you thread darkness to create a sword of solidified gloom. This sword lasts for 1 minute or until you loose concentration on it. It counts as a simple melee weapon with which you are wield. It deals 2d10 psychic damage on a hit and has the Conduit, Lithe, and Thrown (20/60) properties. In addition, when you use the sword to attack a target in dim light or darkness, you gain a bonus to the attack pool equal to your Lunoris Incantation rank.   If you drop or throw it, it vanishes and returns back to your hand without expending Stamina.   As you progress in rank with the Lunoris Incantation, Blade of Darkness's damage increases by 1d10.
    •  
    • Bolo's Lunar Sinkhole:
      Requires: 1 Weave Surge Check; Concentration, up to 1 minute; 200 Gildings worth of Citrine   By expending 2 Stamina and 2 Weave of Magic, you channel the moon Bolo into a 10 foot circle centered on a point of your choosing within 120 feet. The ring of energy lays dormant for 1 minute or until a Large or smaller creature enters, where the trap, and your concentration, activates.
      Creatures who stepped in the trapped ring must make a Arcane + Deftness check against your Incantation DC. On a failure, the creature takes 6d8 radiant damage and is knocked prone in a 15 ft deep hole. On a success the creatue takes half as much damage, isn't knocked prone, but is still in the hole.
    •  
    • Cloak of Shadows:
      Requires: 1 Weave Surge Check; Concentration, up to 1 minute   For 2 Stamina and 2 Weave of Magic, you or another creature you touch becomes Invisible for 1 minute or until your concentration is broken. Anything the target is wearing or carrying also becomes invisible.
     
  • ●●●●○
    • Black Magic Shuffle:
      Once per turn without expending a Stamina and 2 Weave of Magic, you can instantly travel to the nearest shadow you within 60 feet. If you are in dim light, then the range for Black Magic Shuffle's teleport is doubled. If you are in darkness, then the range for Black Magic Shuffle's teleport is tripled.
    •  
    • Ink Cloud:
      Requires: 1 Weave Surge check; Concentration, up to 10 minutes; Reklouse Bat fur or a tuft of Rakashan fur, and a piece of coal   With 2 Stamina and 2 Weave of Magic, you conjure a shroud of darkness at a point you choose within 60 feet of you. The cloud fills a 15 foot radius sphere at that point for 10 minutes. It spreads around corners, creatures that have Nightvision cannot see through it, and nonmagical light can't illuminate it.   If you choose an object you are holding or one that isn't being worn or carried, Ink Cloud emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object such as a bowl or helm, blocks the darkness.   If any of this feature's area overlaps with an area of light created by a feature of 3rd rank or lower, the feature that created the light is dispelled.  
      For example, Beam of Kath's dim light would be extinguished if Ink Cloud's area overlaps.
    •  
    • Izyc's Seleno-Bindings:
      Requires: 2 Weave Surge Checks; Concentration, up to 10 minutes; a piece of moonglade, Klu silk, or thread.   By expending 2 Stamina and 2 Weave of Magic, you conjure an invisible 20 foot sphere of shadows that lays dormant for 10 minutes or until a Huge or smaller creature enters, where the sphere is activated.   While inside the sphere, creatures must roll a Dexterity + Awareness check against your Incantation DC. On a failure, targets take 6d8 Necrotic damage and are Restrained.   At the end of a creature's turn, it may make a Strength or Dexterity (whichever is higher) + Brawn check to break free from the condidtion.   Once per turn without expending Stamina, you may pulse the sphere dealing an additional 3d8 Necrotic damage to all restrained creatures.
     
  • ●●●●●
    • Selenokinetic Metamorphosis:
      Requires: 1 Weave Surge Check; Concentration, up to 1 hour; a bit of gauze and a wisp.   For 2 Stamina and 3 Weave of Magic, you can transform yourself or another creature into a misty loud of black smoke for 1 hour. If the creature isn't willing, they must roll their Arcane + Endurance pool against your Incantation DC. This feature ends if the creature drops to 0 hit points and Spectre's or creatures that are Ephemeral are not affected by the transformation.   While in this from, the target's only method is Aerial movement 20 ft. The target can enter and occupy the space of other creatures. It also has a Resistance Die of 3d6 to any Physical damage. Additionally, creatures gain a bonus to their Strength, Dexterity, Vigor, and Endurance checks equal to your Lunoris Incantation rank.   Creatures afflicted with Selenokinetic Metamorphosis can pass through narrow openings and even mere cracks. But treats liquids as if it were a solid surface. The target can't fall and remains hovering in the air when Stunned or otherwise Incapacitated. In addition, creature's can't touch, carry, or hold objects, and any objects it was carrying or holding can't be interacted with. Creature's can't cast Incantations, Strike, or use a feature that would require their body. However, creature's can be manipulated by Incantations.  
      For example, if a target was transformed by Selenokinetic Transformation, then another creature with Dancing Umbra could shape and move the transformed and even Strike with them.
    •  
    • Wrath of Bolo:
      Requires: 1 Weave Surge Check; Fire and a piece of moonglade   For 2 Stamina and 3 Weave of Magic, you bestow brilliant moonlight from Bolo in a 60 foot radius centered on a spot you choose 150 feet of you. Any creature in that light must rolll their Vigor + Arcane. On a failure, creatures takes 12d6 Radiant damage and are Blinded for 1 minute. On a success, they takes half as much damage and aren't Blinded. Undead and oozes have a penalty to their check equal to your Lunoris Incantation.   A creature Blinded by this feature can make a Arcane + Endurance check at the end of its turns. On a success save, the creature is no longer Blinded.   This feature also dispels any darkness in its area, whether it was magical or natural.


Cover image: by LordGalakrond