Dai-Yukai Alternate Racial Traits

Dai-Yukai Snowseer: Ability scores replaced with (+2 Constitution, -4 Dexterity, +4 Intelligence, +2 Wisdom). Modifies ability scores.   Rarely, on moonlit nights where the stars hang low enough in the sky that they might be just within reach, the nighttime sky a tapestry of twinkling lights set on a canvas of black, a Dai-Yukai is born whose skin glitters and twinkles like starlight, her hair as white as freshly driven snow or, rarely, another odd color...yet, the oddest thing about such a woman is her innate intelligence that comes with such a momentous birth. These Dai-Yukai often grow up with a freakishly intelligent mind and claim to be touched by the minds of the gods.
 
Sorcerer-Queen: Ability scores replaced with (+2 Constitution, -4 Dexterity, +2 Wisdom, +4 Charisma). Modifies ability scores.   Oftentimes, Dai-Yukai are born who have a natural force of personality that engenders themselves easily to their tribe and to others - these Dai-Yukai have a charisma that lends them well to leadership, and they often quite easily tap into the powers dormant in their blood, as well.
 
Snowy Tundra Hunter: Gain either the Cold or Forest ranger favored terrains as per the ranger class ability. Gain a +4 to all stealth checks made while you are inside of yours or a similar snowstorm aura. Replaces Amazonian Mind.   Though lacking in the incredible mind that their race is known for, some Dai-Yukai are instead raised as hunters of the snow-swept plains of their homelands, trained from birth to scout, watch, and hunt within the snow banks, tundra, and icefields around the village to gather food, identify threats, and map the terrain. Innately familiar with cold environments and how to navigate them, these Dai-Yukai are said to be experts at blending into cold places, offsetting their own unstealthiness with their skills at hunting, tracking, and scouting.
 
Hypnotic Mystic: Gain +1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition, and all charm and compulsion spells. Once per day, when a creature rolls a saving throw against such an effect from a member of this race, the member of the race can force that creature to reroll the saving throw and use the second result, even if it is worse. Gain the ability to cast the Hypnotism spell as a caster of your level once a day. Replaces Amazonian Mind.   While many Dai-Yukai train to capture new labor with their bare hands and similar physical ways, some of these female giants are highly gifted with making their targets come with them of their own volition. Powerful enchantresses and hypnotists, these giant women hypnotize and enchant their targets with their magics, convincing them to do what they wish with nothing but the snap of her fingers.
 
Amazonian Physique: Gain a racial +2 to either Strength or Constitution. Replaces Amazonian Mind.   Their bodies rippling with power and the spark of True Giantkind, it is not uncommon for Dai-Yukai to be born with supreme physicality at the expense of their normally keen mind, though many see this as proof positive that they are Devolving as a species, sliding towards a fate similar to what met the once proud Hill Giants.
 
Uttercold Physique: Your Cold immunity grants you immunity against Uttercold. You can convert a number of damage dice worth of cold damage equal to 1/2 your HD (Minimum 1) into Uttercold Damage whenever you deal cold damage, which bypasses all cold resistance and immunity. Replaces Amazonian Mind.   Their bodies chilled to the soul with freezing uttercold, these terrifying Dai-Yukai find their bodies frozen with the telltale blue-green ice that originate from the Uttercold Nexus, infusing their very soul with the power of Uttercold and granting them immunity to its touch.
 
Overwhelming Life Force: Once a day, when you would die via any means(Either by HP loss or by death effect), you may automatically return to 0hp and stabilize. Gain +2 Natural armor and take 50% more damage from fire. Replaces Dai-Yukai defenses.   Legendary for their powerful bodies and stronger minds, Dai-Yukai also possess an incredibly strong tenacity and lifeforce thanks to their True Giant heritage...and many are born with especially strong lifeforce, such that they are even harder to kill.
 
Necrofrost skin: Each time you are struck with a melee attack, you automatically deal 1d6 points of EITHER cold OR negative energy damage to the attacking creature. You take 50% more damage from fire. At 5th, 10th, and 15th level, the damage on this ability gains an additional dice. Replaces Dai-Yukai Defenses.   In some Dai-Yukai, their undead heritage shines through brighter in them than it does in others, and their very skin crackles and warps with necromantic and freezing energy. When they are struck by melee attacks, they may utilize this power and discharge a burst of negative or cold energy into their attacker, their normally azure-blue skin tinged with purples and blacks to signify their more prominent undead sides.
 
Freezeflame Hunter: Gain resistance 10 versus fire and cold. Gain a Craft skill of your choice and Profession(Blacksmith) as class skills, as well as a racial +2 to both. Replaces Dai-Yukai Defenses.   Though the majority of the Fiendish armies were driven off Zheng-Kitar over a thousand years ago, bastions yet remain in the blackest, hottest reaches of the north - and where they exist, the Freezeflame Hunters wade through lava and fire to crush them. Infused with shards of fiendish fire, these Dai-Yukai are not immune to cold but serve as expert hunters and warriors to go into the notoriously deadly "Planar Zones" where the boundaries between the planes are still weak, and prone to bleeding over. And as an added bonus, their fire resistance makes them excellent smiths.
 
Expert Capturer: Gain +4 on all CMB and CMD checks against creatures smaller than you. Double this bonus if you initiate a grapple while they are unaware of you. Replaces Incorporeal touch.   As capturing smaller races for labor, manpower, and resources is such a massive part of Dai-Yukai culture, those amongst the village who specialize in capturing new labor for the village from nearby human and other race’s settlements are so profoundly skilled at capturing their foes that they are highly adept at snatching their target from the ground in one fell swoop...and woe to the being who is caught unawares by such a giant woman, for their skill at the surprise capture is said to be an artform.
 
Ghostly Soles: Creatures you trample are rendered more corporeal if they were not already - incorporeal creatures that you trample take full damage from magic weapons and spells instead of the typical 50% and 50% damage from mundane weapons instead of the typical no damage for 1 round. Non-Incorporeal creatures you trample that have yet to act in the combat must make a Will Save(DC based on STR) or have their initiative scores lowered by 1d4+1. If this would lower their initiative scores below 0, they must make an identical Will save or be charmed by you as per Charm Person for 1 round. Otherwise, you cannot lower an initiative score below 1 in this way. Replaces Incorporeal Touch.   Another strange utilization of the powers of the ghostly undead that haunt their bodies, the Dai-Yukai of the frozen north have taken to a different brand of domination in recent times - rather than shackles and chains, Dai-Yukai have learned the secrets to keeping other creatures bound by mental shackles, such that they never desire to leave their powerful grasp in the first place. The effects these titanesses work on the minds of others are insidious, and even after being stomped flat, many cannot help but find themselves seeing their attacker in a different light against their will.
 
Undead Adaptability: You can alter your Positive/Negative Energy Affinity as a move action that does not provoke Attacks of Opportunity. Once a day, you can as an immediate action treat yourself as a creature of the Undead Type for an effect or spell. Replaces Incorporeal Touch.   Another often overlooked sign of their undead nature, some Dai-Yukai are born with skin the color of palest ash touched by midnight, flecks of darkness creeping up their skin like tendrils as the rest of their skin is the color of ash and rarely, their natural blue. Capable of acting as both living and undead to determine whether positive or negative energy hurts or heals them, these women often use such an ability to help defend themselves against the servants of the divine who so often wish them dead or enslaved as undead abominations, reveling in the confusion and despair of their foes as their channeled energy merely heals them.
 
Predator's Supreme Scent: Gain scent out to 100ft. You can no longer be detected by scent-based perception checks or the scent ability, and you gain a +4 on all saving throws against the stench universal monster rule and similar scent-based attacks. Replaces Incorporeal touch.   Some Dai-Yukai become so in-tune and used to the way of the hunt, of seeking out prey and stalking them, that their noses and bodies change as a result. Their noses adapting to let them smell out their foes from a hundred feet away while their bodies no longer produce any smell that could let them be tracked, they are considered competent hunters and stalkers by their kin, and are greatly feared by all who would dare intrude on their village in secret.
 
Dimensional Trample: When you trample, you may teleport to any unoccupied square you can reach with your base land speed, but do no damage along the path. This is a dimension door effect, and a supernatural ability. You may now trample as a standard action instead of a full-round action. Replaces Mighty Trample.   Forgoing the smashing damage they can deal with their massive footfalls, some Dai-Yukai focus instead on mobility, zipping around the battlefield as quickly as frozen lightning.
 
Cold Trample: Your trample damage deals the same damage as your slam damage, but it deals Cold Damage instead. Replaces/Modifies Mighty Trample.   Their legs and blood brimming with rime and hoarfrost, these Dai-Yukai find their feet freezing over with blue-green uttercold crystals, snap-freezing flesh and bone as they slam down onto their foes with them and crush them flat.
 
Frozen Tomb: As a standard action that does not provoke, you can force a creature you have line of sight to within 120ft to make a Fortitude Save(DC 10 + 1/2 + STRMOD) or be pulled underground and brought back to the surface adjacent to you. The target must be standing on the same ground surface as you, capable of being dragged to you through underground space(GM Discretion). Replaces Snowstorm Aura.   Connected to the frozen ice and snow and ground that makes up the world, Dai-Yukai carry some innate connection to primordial earth that normally does not manifest so strongly...but in some, a mere heel-stomp and thought desire is enough to convince the earth to spirit others they select away, through the ground, up and adjacent to them.
 
Paralyzing Fear: Whenever a creature tries to take a 5ft step inside of your threatened area, you may make an intimidate check to demoralize as a free action - a success means that creature cannot take a 5ft step for this turn. Whenever you trample, you may make a free Reposition attempt using your Intimidate skill in place of CMB if that would be beneficial to you. If you succeed, you may move one target adjacent to your trample 5ft into the path of your trample. Replaces Snowstorm Aura.   As titans of the frozen wastes, Dai-Yukai are used to the tactics of the smallfolk - avoid and evade is the name of their game, whether to avoid the Dai-Yukai's crushing footfalls stomping them flat or their fists and weapons, Dai-Yukai are quite capable of learning and adapting to smallfolk tactics - and using their fearsome visages to prevent them.
 
Icequeen: As a standard action, you can solidify and freeze the moisture in the air and form it into a 5ft square that completely occupies a square within 30ft. These blocks are translucent and do not block line of sight, and have Hardness 10, AC 5, and 4HP per HD. If formed in a square with a creature occupying it, the creature must pass a reflex save (DC 10 + 1/2HD + CONMOD) or take 1d4 points of cold damage per 2HD, taking half as much on a success. If the creature succeeds the save and takes half, the square forms fully as normal. If the creature fails the save the block is destroyed once the damage is dealt. You can sculpt ice and snow into new shapes, as per stone shape the spell, except it only affects ice and snow instead of stone. Replaces Snowstorm Aura.   Special: If you possess the 'Uttercold Physique' racial trait, this cold damage is uttercold damage, bypassing all cold resistance and immunities.   A technique brought about as a result of Dai-Yukai who were born without snowstorm auras being dedicated to finding a way to make themselves useful to their sisters, these Icequeens ironically learned much of what they know from the Snow Dwarves - outsiders to their people they accepted into their villages. Learning the ways of snow and ice manipulation from their diminutive allies, these Icequeens developed a technique all their own and proved themselves worthy.
 
Snowstorm Pores: You can levitate at-will as per the spell as an extraordinary ability. Get the Jet(120ft) Universal Monster Rule. Replaces Snowstorm Aura.   Special: At 5th level the levitate effect of this trait changes to a fly speed equal to your base land speed.   Special: If you have the 'Uttercold Physique' alternate racial trait, any creature within 15ft beneath you when you end your turn levitating or flying takes 1d6 uttercold and 1d6 piercing damage automatically.   Instead of emitting snow from their pores and forming it into a whirling cascade around them, some Dai-Yukai are born with the unique mutation that allows them to eject snow from the soles of their feet to levitate into the air or boost themself along the ground.
 
Powerful Trampler: Increase the DC of the reflex save of your trample by 2 and you gain the ninja "Light Steps" class ability only when trampling. You cannot take this trait if you replace your ‘Mighty Trample’ racial trait. Replaces Snowstorm Aura.   While the female Dai-Yukai are infamous for being terrifyingly potent opponents in a melee, their feet alone making for weapons strong enough to lay low an entire village, some among their kind embrace this natural gift of their size and raise their trampling power to its utmost limit. These Dai-Yukai often become the first line of defense against invaders to the village, as well as leaders of the rare raiding parties into civilized lands for resources, food, and manpower. Powerful enough and fast enough to smash entire city blocks beneath their titanic, blue soles, these powerful tramplers are feared by all the mortal races as harbingers of death.
 
Dai-Yukai Gigax: Become a gargantuan-sized creature. You count your strength score as 25 higher when determining carrying capacity and lifting weight. Replaces Snowstorm Aura and Giant Paragons.   To the tribal Dai-Yukai, who so often tower above other races and beings, few things are as potent a sign of one’s strength and right to rule than size and strength. The rare Dai-Yukai born at nearly twice the size of many of their kin are dubbed ‘Gigax’ by their tribe, and are venerated as leaders, chieftains, and shamans. With their massive size that puts most humans and similarly sized creatures standing at the same height as one of their toes, the Gigax are the centerpieces of Dai-Yukai culture, serving as guides both physical and spiritual to the rest of their peoples, as well as effortlessly crushing the enemies of the tribe who would dare seek them out.
 
Giant Sprinter: Your base land speed increases to 50ft. You count your Strength Score as 10 higher for the purposes of carrying capacity and lifting weight. Replaces Giant Paragons.   Owing to their massive size, Dai-Yukai find it plenty simple to traverse the environs of the world thanks to their massive size letting them stride unhindered across many obstacles and barriers. Some Dai-Yukai have such naturally powerful lungs, cardiovascular systems, and stamina that they are capable of darting like bullets across the snow-covered landscapes they so frequently call home, outrunning and chasing down their foes with a blur of titanic, terrifying speed.
 
Hidden Village Watcher: Gain +2 on all perception and stealth checks, and one is always a class skill for you. These bonuses double in severe winds or snows, or otherwise inside conditions similar to a snowstorm aura. ou count your Strength Score as 15 higher for the purposes of carrying capacity and lifting weight. Replaces Giant Paragons.   The eyes in the trees that watch over their villages, the Waters are the Dai-Yukai who spend their entire lives within blizzards, cold, and snow all to keep a watch on their homes. Adept at seeing and hiding due to this lifestyle, these Dai-Yukai become even more effective at what they do within raging storms, blizzards, and similar conditions...so much so that several travelers have reported not seeing them until it was far, far too late.
 
Teleporting Blood: Any creature damaged by a Dai-Yukai's slam attack or their trample must succeed on a will save (DC 10 + 1/2 HD + CONMOD) or be forcibly teleported as per dimension door to any square within the attacking Dai-Yukai's natural reach. Teleporting in this way does not provoke AoO. Replaces Iceblood.   Their blood bubbling and boiling with magical power, these Dai-Yukai have skin that glitters like the night sky, with magical properties that allow them to forcibly teleport those they step on or hit with their slam to another space nearby, forcibly slipping them through dimensions.
 
Freezing Infusion: Any weapon you wield or natural attack you have is treating as having the freezing burst weapon enhancement. Replaces Iceblood.   Their hands infused with powerful cold, these Dai-Yukai find this cold spreading to the weapons they wield, dealing a burst of freezing uttercold damage on each hit.
 
Ancestral Hatred: Gain a +1 to all attack rolls and +2 on damage rolls and grapple checks against Humanoids with the Human and Dwarf subtypes. Replaces Blackgranite's Unbreakable Bulwark.   Clinging to their old hatreds, these rare and dwindling Dai-Yukai spit on the legacy of High Thane Lomdael Blackgranite, savior of the Dai-Yukai, and cling to their hatreds of old...short-sighted and narrow-minded by the estimates of their peers, they are dwindling in number rapidly as time wears on.
 
Starskin: Your skin can function as type I bag of holding. At 5, 10, and 15 HD the type goes up by 1 level. Replaces Blackgranite's Unbreakable bulwark.   Their skin glittering and pulsing with some faint inner glow, these Dai-Yukai carry living proof of the tragedies that were once committed to them: During the Age of Descent, they were nearly enslaved and exterminated by the fiendish invasion forces, and this mutation is one of the many relics of thier time spent on the far outer planes as slaves.
 
Sorcerous Blood: Dai-Yukai with the Boreal, Undead, or Fey bloodlines treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Dai-Yukai spellcasters with the Cold domain use their domain powers and spells at +1 caster level. Replaces Blackgranite's Unbreakable Bulwark.   Their blood comingled with several strange and powerful sources, Dai-Yukai have a suprising talent for sorcery to those who can unlock the secrets of their blood - the power of cold and death comes naturally to them, but what is rarely known is that the powers of the Fey do as well - Dai-Yukai Children have a history of abduction at the hands of the Fey, where they are spirited away for reasons unknown and returned variable time later, changed in odd ways...
 
Unseen Infiltrator: You gain the Change Shape Universal Monster Rule(Except as an Extraordinary ability rather than Supernatural), allowing you to take on a medium sized form as per Alter Self. This form is the same each time you change into it. Unlike normal, you are still counted as your normal size for grappling and natural attack purposes. Replaces Blackgranite's Unbreakable Bulwark and Hlodvi's Concordat.   Infused with the magicks of the Devils and Demons who they once fought so arduously, these rare Dai-Yukai are blessed with the ability to disguise themselves and take on new forms and remain in them indefinitely - these deadly women typically scout out new settlements and infiltrate them for the sake of the tribe, sowing quiet chaos and taking out select targets ahead of a planned mass invasion.

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