Goliath Alternate Racial Traits
Goliath Shaman: Ability Score Bonuses replaced with (+2 Wisdom, +2 Strength, -2 Dexterity). Modifies Ability Scores.
While most Goliaths are specialized creatures of strength and durability, the tribal shamans that lead their people carry within them the spoken history of their people, their traditions and ways, myths, lore, and stories...they are the leaders and anchors of their tribe, and are as wise as they are strong...while less so than their kin, they more than make up for it in bottomless wisdom. It is not uncommon for these Shamans to walk the path of the druid.
One with the Mountain: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Replaces Mountain-born.
Similar to the dwarves that live beneath the mountains they usually call home, some Goliaths, having lived their entire lives in the mountains, become innately capable of sensing when the stone around them is unusual, unnatural, or both, regardless of whether or not they are trying to notice.
Frostborn: Gain a +2 racial bonus to all Survival Checks, and gain it as a class skill if it weren't already. You can identify the race and gender of a creature by the taste of their blood alone, and gain Cold Resist 5 that stacks with other cold resistance. Replaces Mountain-born.
Born of elusive Frost-Giant heritage, these Goliaths are savage and hard to contain, carrying a hint of the bloody savagery inherent to their parent species - they prowl the furthest reaches of the frozen tundra, shunned by Giant and Humanoid alike.
Cloudstrider: Gain the spell Air Walk as a spell like ability 3/day, and gain a racial +2 on all perception checks. Replaces Mountain-Born.
Seen as untrustworthy amongst their own kin because of their wanderlust and fleeting natures, the rare Goliaths who are born to resemble the powerful, sky-dwelling cloud giants are similarly airy creatures. Using their innate gift to stride upon the sky and see the sights of the world around them, these Giants are frequently seen all across the continent, wandering to find new sights, experiences, and sensations to whet their palettes.
Fireheart: Spurt gouts of white-hot flame in a five foot radius around you when damaged by piercing or slashing attacks and do 2d4 fire damage to all adjacent to you. Additionally, gain fire resistance 10. Replaces Mountain-born and Stone's Endurance.
Evidence of a different kind of heritage, yet nonetheless proof of their Giantkin ancestry, a select few Goliaths burn with the smouldering heat of an inferno, their boiling blood proof of their heritage as fire giants. Their skin red and dimly lit like a torch as if a fire always burns within their chests, these Goliaths are also heralded as living proof of their muddied ancestry, and frequently become leaders of their people, as well as ferocious warriors.
The Stone Speaks, We simply Listen: Gain tremorsense out to 30ft. Replaces Stone's Endurance.
Understood by few due to their simple, tribalistic, shamanistic ways, these odd Goliaths do not help their case when they claim to ‘listen to the stone’. Though they can easily prove their claims correct, it is nonetheless odd to an outsider to see such a towering brute both prove themselves wiser than them, and to be able to see them even when their eyes are closed. Treated by their kin as shamans and spiritual guides who speak the will of the mountains they live on and near, these Goliaths rarely leave their hidden villages, but have been known to descend to the surface to seek greater wisdom.
Hlodvi's Armguards: Your natural attacks and attacks made with a metal or mostly metal weapon count as one special material or metal for the purposes of overcoming DR(Adamantine, Silver, Mithril, etc...). You deal 1.5x damage to objects and gain a racial +2 on all checks made to sunder. Replaces Stone's Endurance.
Their arms coated up to their elbow in solid metal, the occasional Goliath who is born with arms of metal are heralded as blessed creatures given favor by the gods...capable of pounding metal into shape with their bare hands, breaking solid stone with a single blow, and more, these Goliaths are powerful and mighty warriors that are impossible to miss.
Stone Internals: You gain DR 10/- against sneak attacks and critical hits. If a sneak attack or critical hit would reduce you below 0HP, you can choose to do one of the following: Replaces Reclusive Sages.
- Roll a Fortitude Save. If you succeed at a DC equal to (10 + 1/2 the total damage taken), that damage does not take effect for 1d4 rounds, after which it affects you normally.
- Delay the damage for a flat 1 round, but take an extra 1d10 damage once the damage affects you.
Rather than having hides of stone, some Goliaths instead are born with normal flesh but instead are blessed with an internal organ system that is as durable as rock. Even when struck for deadly precision, their durable stone internals blunt the impact and keep the damage at bay for a limited time.
Song of the Mountain: Gain +4 to a Perform skill and it is always a class skill for you. You can add a 1d4 sonic damage to your weapon attacks for natural weapons or weapons you wield. Replaces Reclusive sages.
A race who has grown up secluded from the outside world, the Goliaths are a cultural rich people, and one completely untouched by outside influence. Among this rich, vibrant culture, they are said to be beautiful performers, their rich, baritone voices like silk upon ones ears when they sing their fabled Goliath Opera...they even become more dexterous and capable when playing instruments, as well...no matter the form, these Goliaths are masters of performing.
Savage Wisdom: If your HP falls below 0 but you are not yet dead, you can continue to fight. If you do, you are staggered, and lose 1 hit point each round. You still die when your hit points reach a negative amount equal to your Constitution score. Replaces Reclusive Sages.
Some Goliaths, rather than a calm serenity, carry a burning, savage wisdom within their chests, their furious minds both wise, sagacious, and terrifyingly savage. These Goliaths are, more often than not, the ones who make their way into the outside world, unsettled and unhappy with the simple, reclusive, tribal lifestyle of their people.
Giant Ancestry: Become a large sized creature. Count their STR score as 8 higher for the purposes of carrying capacity and lifting weight. Replaces Powerful Build.
Though they indeed hail from Giant heritage, only a rare few Goliaths carry such ancestry within them so potently that they tower over their kin. Standing on average around 19 feet tall, these Goliaths are frequently mistaken for giantkind when the other races see them, and amongst their own kind, they are hailed as living proof of where they come from as a species.
Weapon Proficiency(People): Gain a racial +4 on all CMB checks against humanoid creatures. When using another creature as an improvised weapon, you take no penalties, can throw them a number of feet equal to your strength score X5(rounding up), and increase the normal damage dice for an improvised weapon of their size by 2 steps. You can cast Ant Haul on yourself once per day as a free action. Replaces Weapon Familiarity.
With their looming bodies and bulging muscles, only the Goliaths could possibly develop a fighting style that revolves around using one's foes as the very weapons to defeat them with. The dedicated few who master this esoteric technique are masters of their craft, capable of latching onto their foes and swinging them about like toys, battering them into other creatures left and right.
Anything's a Weapon, if you can lift it: You take no penalties for using melee or ranged improvised weapons. This trait can count as both Throw Anything and Catch Off-Guard for purposes of feats. Replaces Weapon Familiarity.
Though they are culturally reclusive and never too keen on venturing outside their secluded villages, Goliaths have a long and storied martial tradition that involves many different martial techniques and practices...one of the more notable sees aspiring Goliath warriors, especially those who desire to set out into the world, taught that with the proper strength and deftness of wit and body, anything nearby that isn't bolted down can be grabbed, swung about, and used as a weapon in times of need. These Goliaths are far afeared and avoided by those who would do them harm, for in a pinch or even simply when they get angry or drunk nothing can be said to be harmless so long as it is within arms reach of them.
Dwarven Battle-brother: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Additionally, you become proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Replaces Weapon Familiarity and Stone's Endurance.
The ONLY Giant race the dwarves get along with, Goliaths are treated by most all dwarves as ‘simply bigger dwarves’. The two races get along swimmingly, and it is not uncommon for the goliaths who descend to the surface for one reason or another to find themselves in the dwarven keeps, drinking, fighting, and laughing with their newfound dwarven brethren. Similarly, it is not uncommon to see a Goliath and a Dwarf become sworn brothers, swearing to fight at each other’s sides and always support the other in battle, romance, and drinking until the end of their days...such Goliaths become capable at resisting poison, as well as wielding dwarven weapons.
Comments