Soshigeist Racial Feats

Soshigeist may take any racial feat they qualify for from the race they were in life. Please consult your GM to discuss this, or to discuss another feasible race to take feats from if your race does not have racial feats.

 
Blast Wave Ride:   Prerequisites: Soshigeist race, 'Ride the Elements' Alternate Racial Trait, Character level 11th   Effects: Enemies that fail the save to avoid your movement take 10d6 points of damage of the associated elemental type. Objects are damaged as well.   As they grow in power, Soshigeists can channel their elemental might to harm those in the path of their unstoppable movement, damaging them and shunting them aside.
 
Terrorgod Mask:   Prerequisites: Soshigeist race, 'Detachable Mask' Alternate Racial Trait, Character Level 9th   Effects: The demoralize check stacks with existing fear states on the target, escalating shaken to frightened but not panicked.   Special: At 11th level, you can make targets panicked from frightened as well.   The terror that they evoke growing in power alongside them, the Soshigeists with Detachable Masks can learn to better inflict terror in their targets, sending them scurrying in panic with a mere glance.
 
Ghost with no name:   Prerequisites: Soshigeist race, Character level 9th   Effects: Creatures struggle to recognize you, recall your appearance, remember the nature of conversations they had with you, and recount the actions you took when you were in their presence. If a creature makes a deliberate attempt to recall details about time spent with you, it must succeed at a Will save (DC 10 + 1/2 HD + CHAMOD) to recall anything beyond vague details. You can select up to no more than 20 allies to exclude from this effect, but can revoke that protection as well. You can end this effect wholesale at any time, and resume it as a swift action.   Special: At level 15th, you become the target of a permanent nondetection effect with a CL equal to your HD.   A unique ability many Soshigeists consider a curse more than a blessing, this special ability stems as a side effect from a particularly warped Reaperseal Mask - one infused with a frightful, ghostly energy that slowly and insidiously wipes the minds of those they interact with - ensuring they remain a hazy, forgotten mist drifting through the lives of themselves and others.
 
Time-displaced:   Prerequisites: Soshigeist race, Character level 7th   Effects: A number of times per day equal to (1 + CHAMOD), Minimum 1, when you take HP damage, you can choose to delay that damage up to 10 rounds in the future, though an extra dice gets added for each round you delay it. Additionally, twice per combat as an immediate action, you can leap forward in time by a single round, vanishing and re-appearing exactly one full turn from when you vanished, in the same condition that you vanished. You can use these abilities even when unconscious or bleeding out, as they are purely mental actions.   Though rare, it is not unheard for Soshigeists to be catapulted through time as they return to unlife as a Soshigeist, whether by accident or some cosmic design, and as a side-effect of this journey through time(Either forwards or backwards, though backwards is much, much rarer), the Reaperseal Masks of these Time-Displaced Soshigeists flicker and pulse with temporal energies, allowing them to manipulate their own time for brief bursts.
 
Ghostly Resilience:   Prerequisites: Soshigeist race, Character level 5th   Effects: Gain a +1 to two different saves of your choice.   Attributed to the power of the Reaperseal masks and their Half-Undead nature, many Soshigeist have an otherworldly resilience few other species can hope to match.

Comments

Please Login in order to comment!