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Boulderax - Earth Elemental

With a voice like tectonic plates shifting, the Earth Elemental addresses you, its words echoing throughout the chamber:    
"Brave seekers of the Earth's secrets, you have proven your wisdom and respect for my realm. You have navigated the trials with honor and understanding, but one final test remains. Show me your strength, as enduring as the mountains and as unyielding as the bedrock. Demonstrate that you possess the fortitude of the earth itself, and I shall deem you truly worthy. Prepare yourselves, for this is the ultimate trial of your resolve!"
  As the last word echoes, the Earth Elemental assumes a battle stance, its eyes glowing with a primordial light, ready to test your mettle in combat.  
As the Earth Elemental's challenge reverberates through the air, the very stones of the chamber respond, walls rippling like water. Gradually, the chamber expands outward, the ground beneath your feet stretching and shifting to create a vast arena encircled by towering stone pillars. As the chamber settles into its new form, the space around you stands ready, a fitting arena to test your mettle against the guardian of the earth.
     

After Battle:

The Earth Elemental, amidst the swirl of dust and debris, raises its massive hands, halting the combat. Its deep, rumbling voice echoes through the chamber, filled with a resonant power that vibrates the very stones beneath your feet.
 
"Enough! Your valor and strength have been proven under the weight of the ancient earth. Rarely have I witnessed such determination and respect for the forces that shape our world. You have shown yourselves to be as resilient and enduring as the bedrock itself. Stand down, brave warriors, and receive the honor you are due."
 
The Elemental slowly reaches into its own rugged form, directly where a heart would be, pulling out a beautifully carved gold emblem— you recognize it immediatly, the missing piece of the Nexus. He holds the piece out to you, its surface gleaming with an inner light.
 
"This symbol, forged from the core of the earth, represents the unyielding strength and fertility of the land. It is now yours, as you have truly earned it. With this, the bond between you and the earth is sealed, may it grant you the power to protect and nurture as you have been protected and nurtured."
 
With a gesture inviting you closer, the Earth Elemental's tone softens, a whisper compared to the booming commands of battle. As he hands you the piece you feel raw power resting in the palm of your hands.
 
"Now, let me share with you the tale of the Bandovians and the Earth Mother—a story of devotion, decline, and the eternal hope that new guardians may rise. For centuries, I have guarded this sanctuary, awaiting the day when worthy souls would come to rekindle the forgotten ties between the earth and those who walk upon it. Listen well, for this history is not just of the past, but a beacon for what must come."
Earth Elemental (Earth Guardian)

Earth Elemental (Earth Guardian) CR: 10

Large to Huge elemental, neutral
Armor Class: 17
Hit Points: 175
Speed: 30 ft , burrow: 30 ft

STR

20 +5

DEX

8 -1

CON

24 +7

INT

5 -3

WIS

10 +0

CHA

10 +0

Skills: Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.   Siege Monster. The elemental deals double damage to objects and structures.
Damage Vulnerabilities: thunder
Damage Resistances: bludgeoning, piercing, and slashing (all)
Damage Immunities: poison
Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages: Terran
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +3

Actions

Multiattack. The elemental makes two slam attacks.   Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.   Rock Spray: The elemental can strike or run into a large stone, causing it to burst and spray sharp rocks in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 3d10 piercing damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tremor Pulse (Costs 1 Actions): The elemental sends a shockwave through the ground. All creatures within 30 feet of the elemental must succeed on a DC 16 Dexterity saving throw or fall prone and take 2d6 bludgeoning damage as the earth shakes violently under their feet.   Stone Armor (Costs 2 Actions): The elemental enhances its defenses by coating its body in an extra layer of rock and mineral. Until the start of its next turn, the elemental gains a +2 bonus to AC, reflecting its connection to the sturdiness of the earth.   Call of the Earth Mother (Costs 3 Actions): The elemental channels the life force of the earth to heal itself. It regains 4d8 hit points, reflecting the Earth Mother's restorative powers.

Current Location
Children

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