Vanda Wolf
Vanda Wolf CR: 5
STR
14 +2
DEX
18 +4
CON
16 +3
INT
5 -3
WIS
13 +1
CHA
8 -1
Keen Hearing. The wolf has advantage on Wisdom (Perception) checks that rely on hearing. Pack Tactics. The wolf has advantage on melee attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack: The wolf makes two bite attacks. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and 6 (1d10) lightning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or become grappled. Lightning Spit. Ranged Weapon Attack: +7 to hit, range 30/80. Hit: 20 (3d10 + 3) lightning damage. Discharge. If the wolf is grappling a target it can discharge lightning into its prey causing the creature to take 33 (6d10) lightning damage. Phase (Bonus Action). If the wolf moves 10 ft in a straight line it can use its bonus action to teleport up to 30 ft continuing on the straight line.
Reactions
Static Shroud. If a creature makes a melee or touch attack against the wolf it can use its reaction to cause the attacker to take 11 (2d10) lighting damage.
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