Day 1: Finally! The supplies have been gathered and the people are ready. The Ivory Tower has mandated that each member of the expedition has to maintain a journal to record any findings we might have. To think, we will be the first to explore this new mountain scholar's have dubbed the "Inverted Mountain". That's surely enough to keep us remembered for eternity. Maybe I can even get my name on the mountain instead.
That's sure better than what those vellum-snorters call it.
The Tower has gotten a good group of
Worthy here. There's a member of the Knights of the Strong Arm those Needlefolk have, the sorcerers Upshalla Ping and Baram Kroake and they somehow managed to even get the legendary Seven Beasts Torn Asunder. I wonder how they managed to get him to join. It's not like he needs any more fame. The
bastard honored superior has more than enough to one day get him into the Ten Lords.
Grand Archivist Ozumbri will head the expedition to record any significant geological features, catalog all table animals, vegetables and minerals as well as gather specimens for future study and archiving in the Tower.
Day 3: Finally arrived at the staging point. The rim is massive. Okari tried to fly across it but he estimated that it would take him more than a day to reach the other side of the pit. We begin our descent tomorrow.
Day 4: We have reached what appears to be the first layer. I know that it should be dark this deep underground but is as if it was broad daylight. The area seems to be grassland, the grass is soft under my claws. We spotted a
herd of deer with strange faces, at least a thousand strong. The grand archivist, Ozumbri, suggested we take one of them for study and the Tower's collection. Our survivalist, the Knight of the Strong Arm, suggests we take a few days to study them further before doing anything. Baram already muttering about finding any particular reagents that can be derived from this new creature. I, for one, plan on laying the first strike and slaying the beast.
Day 10: We should have known! Slaying that thing was too easy. We managed to strike down our target when it strayed too far from the herd. We knew things went wrong when it barely put up a fight. Things got worse when half of the herd appeared surrounding us. It was as if they set a trap for us. It took our all to just break through.
Day 19: The deer keep chasing us! It's been more than a week and they just grow more numerous as they harry us all across the grassland. We took shelter in a shallow cave with lookouts stationed at the mouth. We are preparing for the inevitable clash with the sorcerers working nonstop raising enough defenses alongside Seven Beasts and the others. We lost at least a dozen of the minor Worthies as the deer took them down. I can still remember their death cries, the silence,
and the cries again as they were torn apart.
Day 24: The deer still haven't attacked us. Instead, they have grown more numerous. During my turn as lookout,
I counted nearly a million of them standing, watching us with eyes filled with hatred. There were a hundred, with antlers far greater than their kin, standing together in a circle as if conferring with one another. The rest just keep emitting a baleful sort of
screaming.
Day 29: The deer haven't stopped. Day and night they keep screaming. There are enough that the sound begins to ululate and resonate inside the cavern and deep within my bones. None of us have slept for days. The sorcerers look haggard and worn and I doubt they get enough rest even with their magics to keep them awake and refreshed. The rest of us aren't that far off. Even Seven and Okari who don't need sleep or rest move and respond a lot more slowly.
The others say that there are no other exits in the cave.
Seven says the rock is a league thick and hard enough not to shatter with just a single blow. Unless we try to fight through the deer, our only option is to dig through that rock.
Day 51: The deer have finally broken their circle. They might attack soon. Their cries took their toll on us. A lot more couldn't handle it and took their chances fighting their way through the deer. They made it a quarter of a league away from the cave before they were dragged down and torn apart. Their cries lasted for ten days and merged with the constant cries from the deer to create the sound of nightmares.
Seven has managed to tunnel through the rock. He found a cavern system beyond that might be a way out. The tunnel is only a person wide so the going will be slow. We must move now before deer rush in.
Day 54: We managed to escape that cave. For the most part. Burdsh didn't make it. The deer attacked as the last of us were passing through the tunnel. Burdsh served as the rearguard and they were upon her just as she was about to enter the tunnel. Before they tore her apart, she managed to seal the entrance. She was Worthy.
Day 59: We've stumbled across a cavern. It is vast. Vaster than the Church of Song, the Perpetual Seyklop Foundries and the Golden Palace combined. It is a riot of colors, mushrooms dotting the floor while worms cast lines hanging from the vast nothingness above. It reminds me of the Neon Church if it was under the open sky instead of deep inside an arekalojei. It seems strange, though, for the stars twinkle and blink instead of staring down from up above.
We cannot go back the way we came, we must find another way out.
-.. .- -.-- / ---.. ....- ---... / - .... . / -.-. .- ...- . .-. -. ... / .- .-. . / ... - .. ..-. .-.. .. -. --. / -. --- .-- .-.-.- / - .... .. -. --. ... / .- .-. . / - --- --- / -.. .- .-. -.- .-.-.- / - --- --- / -.. .- .-. -.- / -... -.-- / ..-. .- .-. .-.-.- / .. / .- -- / --- -. .-.. -.-- / .- -... .-.. . / - --- / -.- . . .--. / .-- .-. .. - .. -. --. / ..- ... .. -. --. / --- .-.. -.. / -... .- - - .-.. . / -.-. --- -.. . / ..- ... . -.. / -... -.-- / - .... . / ...- .- .-. ..- .-.. .. .-.-.- / - .... . / -.. .- .-. -.- / ..-. . . .-.. ... / .-.. .. -.- . / .. - / .. ... / -... .-.. --- -.-. -.- .. -. --. / . ...- . .-. -.-- - .... .. -. --. .-.-.- / ... .. --. .... - --..-- / ... --- ..- -. -.. --..-- / ... -- . .-.. .-.. --..-- / .-. . -- --- .-. .- ... .. --..-- / . ...- . -. / - --- ..- -.-. .... / - --- / .- -. / . -..- - . -. - .-.-.- / . ...- . -. / --- -.- .- .-. .. .----. ... / - . -. -.. .-. .. .-.. ... / ... . . -- / - --- / -... . / --- ..-. / .-.. .. - - .-.. . / .... . .-.. .--. / .. -. / - .... . / -- .- - - . .-. .-.-.- / - --- / .--. .-. . ...- . -. - / .- -. -.-- --- -. . / --. . - - .. -. --. / .-.. --- ... - --..-- / .-- . / .... .- ...- . / - .. . -.. / --- ..- .-. ... . .-.. ...- . ... / - --- --. . - .... . .-. / ..- ... .. -. --. / -- .- - . .-. .. .- .-.. / -.-. --- -. .--- ..- .-. . -.. / -... -.-- / - .... . / ... --- .-. -.-. . .-. . .-. ... .-.-.- / .. - / .-- .. .-.. .-.. / -... . / ... .-.. --- .-- / --. --- .. -. --. / -... ..- - / -. --- - .... .. -. --. / .-.. .. -.- . / . -..- .--. .-.. --- .-. .. -. --. / - .... . / ...- .- .-. .. . -.. / ... .--. .- -.-. . ... / .-- .. - .... .. -. / - .... . / .-. . ... - / --- ..-. / - .... . / -- .- .----. -.- .- .-. .. --- -. / ...- .- ..- .-.. - ... .-.-.- / .- .-.. .-.. / --- ..-. / ..- ... / .- .-. . / ... . .- ... --- -. . -.. / . -..- .--. .-.. --- .-. . .-. ... / .- -. -.. / .... .- .-. -.. ... .... .. .--. / --- -. .-.. -.-- / -- .- -.- . ... / ..-. --- .-. / -... . - - . .-. / ... - --- .-. .. . ... / .- -. -.. / .-.. . --. . -. -.. ... / .. -. / - .... . / .-. . -.-. --- ..- -. - .. -. --. .-.-.-
-.. .- -.-- / ..--.. ..--.. ..--.. ---... / .. / .... .- ...- . / -. --- / .. -.. . .- / .-- .... .- - / -.. .- -.-- / .. - / .. ... / .- -. -.-- -- --- .-. . .-.-.- / - .... . / -.. .- .-. -.- / ... . . -- ... / - --- / ... - .-. . - -.-. .... / --- -. / - --- / ..-. --- .-. . ...- . .-. / .- -. -.. / - .. -- . / ... . . -- ... / - --- / ... .-.. .. .--. / .- .-- .- -.-- / ..-. .-. --- -- / ..- ... .-.-.- / .. / .- -- / -. --- - / ... ..- .-. . / .. ..-. / .. - / .... .- ... / -... . . -. / -.. .- -.-- ... --..-- / -- --- -. - .... ... --..-- / -.-- . .- .-. ... --..-- / --- .-. / .--. . .-. .... .- .--. ... / .--- ..- ... - / .- / -- .. -. ..- - . / ..-. .-. --- -- / .-- .... . -. / .. / .-.. .- ... - / .-- .-. --- - . .-.-.- / - .... . / ... --- .-. -.-. . .-. . .-. ... / .-. . .--. --- .-. - / - .... .- - / - .... . / ... .--. . .-.. .-.. ... / - .... . -.-- / - .-. -.-- / - --- / -.-. .- ... - / ... . . -- / - --- / .... .- ...- . / .- / -- .. -. -.. / --- ..-. / - .... . .. .-. / --- .-- -. --..-- / ..-. .-.. .. -.-. -.- . .-. .. -. --. / --- ..-. ..-. / .- -. -.. / --- -. / .- - / - .... . .. .-. / --- .-- -. / .-- .... .. -- ... .-.-.-
Lantern 1: We found a small pile of usable lanterns. They are the only things that can pierce the darkness. The light is weak but it is all we have. They already had some fuel and I hope that they last us until we get out of this dark.
Lantern 5: We descended another level. It seems to be a structure of worked stone and metal. Magic works properly again. At least the ones that create food, libations and other supplies. Ozumbri declares that the we should rest here for a while. Get our morale up, recover and explore the place we now seem to be in. Things have started looking up again.
Lantern 15: We journey back into the impenetrable darkness. The rest did us good. We began to resemble ourselves from the start of the expedition before the deer. The structure held trinkets aplenty. Music boxes that told of loving nights and victories past, decanters with wine unending, baubles that reminds us of the childhoods we left behind so long ago. Seven was silent when he discovered the last one, cradling it almost lovingly in his claws.
Day 1: We have finally left the dark pits; emerging in a jungle. Not surprising after what we have been through. Saw swarms of butterflies with glass wings in mosaic patterns. We gathered several in jars to offer to the
Alabaster King when we get back. Teleportation still doesn't work.
Day 10: We came upon a clearing. Inside lay the shadow of a body fifteen paces long and twelve across. It resembles the
Lord of the Forge in ways and Ozumbri and Neyal, the Strongarm Knight, seem fascinated with it. We are uncertain if it's alive or soon to be reborn and the grand archivist decided that we wait a while and find out. I protested but was overruled by the grand archivist.
Day 12: Things are wrong. Things have been wrong ever since we started this thrice-cursed, memory-damned expedition. The others started worshiping it and Neyal just walked in. He just... disappeared; as if he was swallowed by liquid darkness. No one else seemed to notice.
Day 15: Everyone disappeared. I am the only one now.
Day 17: Ozumbri, if you are reading this, may you be forgotten in the annals of history. May you die ten-thousand deaths and let not the
Memoria sing of your deeds. Die unremembered.
Day 62: NO ONE WILL REMEMBER ME! NO ONE WILL REMEMBER ME! NO ONE WILL REMEMBER ME! NOONEWILLREMEMBERME!
First of, the picture up top is breathtaking. I enjoyed reading your article. Slaying a deer was not a good idea, apparently. You made me curious about these deer and why they behave in such a way.
Added more entries to the log. Things get a lot worse.
I like the added entries. It is easier to follow the journey. I must also add that the screaming deer is terrifying!