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Gnoll

Gnolls, are better known as childeren of Dakara, the God of the undead. Gnolls life on the otherside of the Northen mountains. They practicing the same type of magic as the Servents of Dakara, only they do not suffer from it. The Necromancer magic, as it is better known those not slowly eat away their body and soul.

Basic Information

Anatomy

A Gnoll is a medium humaniod creature that also has a lot in common with an hyena, that those walk on two legs instead of four. They have sharp canines inside their mouthes, making them more dangerous.

Dietary Needs and Habits

Gnolls are carnivores, and eat everything that they can get their hands on. They even eat other Gnoll's from a different pack, never someone of their own. If there is no enemy pack, or other of meat avialble, only then thay are willing to eat berries or other types of food.

Behaviour

Gnolls are very teritorial, their pack is their everything and they will defend their own when attacked. Even when it is against their own kind. The only time when the packs unite is when there is a common thread, or goal. Something that only happened once.

Additional Information

Social Structure

Gnolls are living in packs, of ten to twenty strong. There is only one leader of the pack, better known as the Pack Lord. Which is always the most dominant male, and the father of the most pups inside the pack.

Geographic Origin and Distribution

Gnolls are living on the other side of the Northen mountains. They live in small villages that are made out of tents, instead of the permenent houses where humans live in. It is believed that they are nomads, but that would strange. Because of their teretorial nature.

Average Intelligence

There is not much known about the Gnoll packs on the otherside of the Northen mountains. But what is known about them is because of the brief incounters they had with the people of Spheros.   Gnolls are known to very smart, but the exctent of their intelligence is only known by them. They have proven in the past to be fight stragicly and cordinated. They recognize their own, with one single looks.   Again there have being only brief incounters with them. Gnolls keep themselves most of the time on the otherside of Northen mountains.

Perception and Sensory Capabilities

All the Gnolls are born with the ability to use Necromancer magic, without facing the same after effects as the Servents of Dakara. Which are most of the time Humans.
Lifespan
100 years
Average Height
1.50 meters
Average Weight
120 kilograms
Average Physique
It is known that the Gnolls are as strong, if not stronger, as a trained human soldier. Most of the time encounters with one ends in a death of the human soldier. So that is why there is a believe that they are stronger. But then there is also the fact that there is never just one Gnoll.
Body Tint, Colouring and Marking
The colouring of their bodies differes from their pack. But there is brown, black, grey or red. There are also a few blendings of the colours. That probably stams from the time that they worked together.
Related Ethnicities

Gnoll Stats

Monster Manual, page 163

Gnoll CR: 1/2

Medium humanoid (gnoll), chaotic evil
Armor Class: 15 (hide armor, shield)
Hit Points: 22 (5d8)
Speed: 30 ft

STR

14 +2

DEX

12 +1

CON

11 +0

INT

6 -2

WIS

10 +0

CHA

7 -2

Skills: Proficency Bonus +2
Senses: Darkvision 60 ft, Passive Perception 10
Languages: Gnoll
Challenge Rating: 1/2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.   Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.   Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Suggested Environments

Desert, Forest, Grassland, Hill

 

Gnoll Pack Lord Stats

Monster Manual, page 163

Gnoll Pack Lord CR: 2

Medium humanoid (gnoll), chaotic evil
Armor Class: 15 (chain shirt)
Hit Points: 49 (9d8+9)
Speed: 30 ft

STR

16 +3

DEX

14 +2

CON

13 +1

INT

8 -1

WIS

11 +0

CHA

9 -1

Skills: Proficiency Bonus +2
Senses: Darkvision 60 ft, Passive Perception 10
Languages: Gnoll
Challenge Rating: 2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.   Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.   Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.   Incite Rampage (Recharge 5–6). One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.

Suggested Environments

Desert, Forest, Grassland, Hill



Cover image: by KELLEPICS

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