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Player Characters of

Lich

Human Fighter/Magic user - depends on class 6 levels lower than party. Level 1 lich for level 7 party for example.


Alignment: Lawful Good
Deity: None
Religion:
Piety: none
Birthday: 1, Skocanth
Birth Year:
Starsign:
Age: 1322
Social Class: Lower-Upper Class
Secondary Skill:
Spoken Languages and Dialects

Common, (race language)
Written Languages and Scripts

Common, (race language)

Hit Points


0 /

Hit Dice (HD): 1
Hit Die Type: D10
Hit Point Bonus: per hit die

Wounds:

Experience


Experience Points:

Experience Point Bonus: %

Armor Class


Armor Worn: Iron, bronze, steel, plate, leather, cloth.
Armor Condition: Poor
Armor Movement: 6 "
Shield Used:
Shield Condition: Poor
Base Armor Type: None (AC10)
AC Flatfooted:
AC Without Shield: 8
Armor Weight:
Armor Value: 1
Shield Weight:
Shield Value: 1

Armor Notes:

Ability Scores

Saving Throws

STRENGTH

6.

Hit +1 | Dam +0 | Weight -150
Open Doors 1 | Bend Bars 7%
INTELLIGENCE

2

WISDOM

2

DEXTERITY

CONSTITUTION

0

CHARISMA

3

Paralysis, Poison
and Death Magic

Roll 15

Notes:
Petrification
or Polymorph

Roll 1

Cannot be polymorphed
Rod, Staff
or Wand

Roll 15

Breath
Weapon

Roll 16

Spells and
Other Magic

Roll 14

General Saving Throw Notes:

Movement Rate


Base Movement Rate: 6"
Heavy: 4"
Very Heavy: 2"
Max Load: 0.66666666666667"
Run (x10): 60"
Normal (x5): 30"
Crawl (50%): 3"

Weapons and Combat

Weapons of Proficiency: Staves, wands, swords, daggers, shields
Non-Prof Penalty: [-2] | Slots: 4 / 6

 
To Hit AC Table:

 

Thief Skills:

Pick Pockets Move Silently Climb Walls
Open Locks Hide in Shadows Read Languages
Find/Remove Traps Hear Noise Backstab

Equipment Carried:


 

Wealth and Property:

Carried Wealth
Other Wealth
Platinum Pieces: (PP)
Gold Pieces: (GP)
Electrum Pieces: 0 (EP)
Silver Pieces: (SP)
Copper Pieces: (CP)
Gemstones:
Total Gem Value: gp
Total Gem Weight: gp
Other:
Total Other Value: gp
Total Other Weight: gp
Total Value: 0 gp
Total Weight: 0 gp
Conversion: PP = 5 GP = 100 SP = 1000 CP
or 1/5 PP = 1 GP = 2 EP = 20 SP = 200 CP


 

Encumbrance

Normal < 200
Heavy 200 - 750
Very Heavy 750 - 1100
Maximum 1101


Equip Weight:
Weapon Weight:
Weapon Weight:
Armor Weight:
Wealth Weight: 0
Total Weight: 0

Special Abilities:

Special abilities granted to this character due to race, class or other circumstances. Ability Check D100 Ability Check: D20 Ability Check: D6
Undead. Damaged by cure spells, healed by inflict spells. Turn resistance. Regeneration 5+1/2 its level while phylactery is intact. Immune to cold, electricity, and polymorph. Gains a slam attack and Gaze of Despair: save vs fear for 1d6+1 rounds then shaken for 3d6 rounds, 30' range.
 

Non Weapon Proficiencies:

Secondary and other skills granted to this character due to experience and background. NWP Check

 
Secondary Skill:
Non-Weapon Proficiency Slots: /

 

Spells and Magic:

Magical casting abilities granted to the character due to class, nature of other experiences.

 
Prepared Spells and Abilities:
 
Spell and Magical Components/Items:
 

 

General Character Notes and Background:


Campaign Notes:
Character Sheet by GM Tryggvi

Created by

AGoodPotato.

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