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Basic Rules, pg. 128

Flying Sword CR: 1/4

Small construct, unaligned
Armor Class: 17 (natural armor)
Hit Points: 17 5d6
Speed: 0 ft , fly: 50 ft , can hover

STR

12 +1

DEX

15 +2

CON

11 +0

INT

1 -5

WIS

5 -3

CHA

1 -5

Saving Throws: DEX +4
Damage Immunities: Poison, Psychic
Senses: Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Antimagic Susceptibility. The sword is incapacitated while in the area of an Antimagic Field. If targeted by Dispel Magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.   False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 ( 1d8+1 ) slashing damage.

A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self-loading crossbows are also known to exist in animated object form.

Created by

Arcavato.

Statblock Type

Monster

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