Basic Rules, pg. 128
Flying Sword CR: 1/4
Small construct, unaligned
Armor Class: 17 (natural armor)
Hit Points: 17 5d6
Speed:
0 ft
, fly: 50 ft
, can hover
Saving Throws: DEX +4
Damage Immunities: Poison, Psychic
Challenge Rating: 1/4
( 50 XP)
Proficiency Bonus: +2
Antimagic Susceptibility. The sword is incapacitated while in the area of an Antimagic Field. If targeted by Dispel Magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 ( 1d8+1 ) slashing damage.
A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self-loading crossbows are also known to exist in animated object form.