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Sleeper Siege at Harper's Homestead


Mod Priority: Flexible Timing

Desired Timeslot: Before Lumbering Mountain Climax

NPCs Required: 1-2 Sleeper Raiders, 3+ Undead, 1-2 Hostages (some Zed can become hostages after being cleared)

Content Type: Stealth, Rescue, Combat


Summary:

Sleeper Raiders have taken Hopper Harper hostage in their farmhouse, Harper's Homestead. The conflict has attracted a horde of mindless undead, now besieging the residence. Players are called to check in on Hopper Harper, who didn't clock in for work this morning.

Hooks:

Players receive a request from an agent of Helga's Hoppers, who inform them that one of the skiff pilots, Hopper Harper, didn't show up for work despite Harper being a reliable worker. They are worried and would like someone to go check on him.

Related Props:

Rope or Chains for Farmers

Details:

Upon arrival at Harper's Homestead, players find a tense situation: the farmhouse is surrounded by mindless undead, clawing at the walls and windows, with the Raider threat inside still potentially unknown to them. Clued-in players who notice something is amiss (such as the lack of noise coming from inside or the fact that there is a conspiciously inwardsly broken upstairs window) before engaging the Zed must first devise a strategy to quietly eliminate the undead, ensuring they don't alert the Raiders inside and risk the hostages' safety.

Rewards:

Successfully rescuing the hostages and capturing or dispatching the Raiders will earn the players a Payment of 15 Shells Each. However, if the players are too aggressive or noisy in their approach, it could lead to a firefight that endangers the hostages and potentially allows some Raiders to escape, setting the stage for future confrontations. Industrious individuals may also choose to examine the Sleeper Raider corpses before they sink, or to study the (now quite infected, if freshly) homestead residents.


Threats:

Sleeper Raider

Body: 150

Mind: 100

Skills
SkillCostCallEffect
Strong Limbs (All)"No Effect: Strong Limbs"Immune to Mangle Limb
Raider Immunities"Immune"See Raider Abilities
Balance5As Skill
Basic Stealth5As Skill
Break5As Skill
Choking Blow5As Skill
Defend5As Skill
Proficient Malicious5As Skill
Take Down5As Skill
Proficient Medical5As Skill, May Target Self with Limb Fixing
Avoid10As Skill
Proficient Awareness10"By My Voice: Alert"As Skill
Prof Combat Tactics10"Scatter Shot"As Skill
Master Enhanced Movement10As Skill
Never Here2 usesSuccessful use of 'Never Here' refreshes Mind and Body, and some Abilities. May expend 2 uses and 30 Seconds of additional Full Enagagement Roleplay to escape with an Incapacitated Target
Raider Rage1 use"Raider Rage"(Refreshes on use of Never Here)
Master Malicious1 use"Death Stalk"(Refreshes on use of Never Here)
Prof Stealth1 useMay visually Disguise as a Lineage, but is not capable of speech or convincing roleplay.
Attacks
AttackBase DamageEffects
1-2 Melee Smalls or Standards5
Spike10Once per Flurry
Equipment
ItemSalvage Info
1-2 Random Melee WeaponsAs Cards
Keywords
Raider, Local
Notes
While technically Raiders, Sleeper Raiders retain enough of their faculties and skills that that are more appropriately represented as Strain Threats with terminally advanced Bad Brain.

Rumors/Contract:


 

Created by

Leighton Carden.

Statblock Type

{DEPRECIATED} DR Module

Link/Embed