Sleeper Raiders have taken Hopper Harper hostage in their farmhouse, Harper's Homestead. The conflict has attracted a horde of mindless undead, now besieging the residence. Players are called to check in on Hopper Harper, who didn't clock in for work this morning.
Players receive a request from an agent of Helga's Hoppers, who inform them that one of the skiff pilots, Hopper Harper, didn't show up for work despite Harper being a reliable worker. They are worried and would like someone to go check on him.
Rope or Chains for Farmers
Upon arrival at Harper's Homestead, players find a tense situation: the farmhouse is surrounded by mindless undead, clawing at the walls and windows, with the Raider threat inside still potentially unknown to them. Clued-in players who notice something is amiss (such as the lack of noise coming from inside or the fact that there is a conspiciously inwardsly broken upstairs window) before engaging the Zed must first devise a strategy to quietly eliminate the undead, ensuring they don't alert the Raiders inside and risk the hostages' safety.
Successfully rescuing the hostages and capturing or dispatching the Raiders will earn the players a Payment of 15 Shells Each. However, if the players are too aggressive or noisy in their approach, it could lead to a firefight that endangers the hostages and potentially allows some Raiders to escape, setting the stage for future confrontations. Industrious individuals may also choose to examine the Sleeper Raider corpses before they sink, or to study the (now quite infected, if freshly) homestead residents.
Skill | Cost | Call | Effect |
---|---|---|---|
Strong Limbs (All) | "No Effect: Strong Limbs" | Immune to Mangle Limb | |
Raider Immunities | "Immune" | See Raider Abilities | |
Balance | 5 | As Skill | |
Basic Stealth | 5 | As Skill | |
Break | 5 | As Skill | |
Choking Blow | 5 | As Skill | |
Defend | 5 | As Skill | |
Proficient Malicious | 5 | As Skill | |
Take Down | 5 | As Skill | |
Proficient Medical | 5 | As Skill, May Target Self with Limb Fixing | |
Avoid | 10 | As Skill | |
Proficient Awareness | 10 | "By My Voice: Alert" | As Skill |
Prof Combat Tactics | 10 | "Scatter Shot" | As Skill |
Master Enhanced Movement | 10 | As Skill | |
Never Here | 2 uses | Successful use of 'Never Here' refreshes Mind and Body, and some Abilities. May expend 2 uses and 30 Seconds of additional Full Enagagement Roleplay to escape with an Incapacitated Target | |
Raider Rage | 1 use | "Raider Rage" | (Refreshes on use of Never Here) |
Master Malicious | 1 use | "Death Stalk" | (Refreshes on use of Never Here) |
Prof Stealth | 1 use | May visually Disguise as a Lineage, but is not capable of speech or convincing roleplay. |
Attack | Base Damage | Effects |
---|---|---|
1-2 Melee Smalls or Standards | 5 | |
Spike | 10 | Once per Flurry |
Item | Salvage Info |
---|---|
1-2 Random Melee Weapons | As Cards |