PHB page 151.
Adventuring Gear
Common
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a target creature, treating the holy water as an Improvised Weapon. If the target is a fiend or Undead, it takes 2d6 2d6 radiant damage. A Cleric or Paladin may create holy water by performing a Special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.Type | Damage | Damage | Range |
---|---|---|---|
None | 2d6 {roll:2d6] | Radiant | 5/20 ft. |
Cost: 25 GP
Weight: 1 lb