Choose a point you can see on the ground within range. A fountain
of churned earth and stone erupts in a 20-foot cube centered on
that point. Each creature in that area must make a Dexterity
saving throw. A creature takes 3d12 bludgeoning damage on a
failed save, or half as much damage on a successful one.
Additionally, the ground in that area becomes difficult terrain until
cleared away. Each 5-foot-square portion of the area requires at
least 1 minute to clear by hand.
At higher level
When you cast this spell using a spell slot of 4rd level or higher, the
damage increases by 1d12 for each slot level above 3rd. |