You create six tiny meteors in your space. They float in the air and
orbit you for the spell’s duration. When you cast the spell—and as a
bonus action on each of your turns thereafter—you can expend one
or two of the meteors, sending them streaking toward a point or
points you choose within 120 feet of you. Once a meteor reaches
its destination or impacts against a solid surface, the meteor
explodes. Each creature within 5 feet of the point where the
meteor explodes must make a Dexterity saving throw. A creature
takes 2d6 fire damage on a failed save, or half as much damage on
a successful one.
At higher levels.
When you cast this spell using a spell slot of 4th
level or higher, the number of meteors created increases by two for
each slot level above 3rd. |