You teleport yourself to an unoccupied space you can see within
range. Immediately after you disappear, a thunderous boom
sounds, and each creature within 10 feet of the space you left must
make a Constitution saving throw, taking 3d10 thunder damage on
a failed save, or half as much damage on a successful one. The
thunder can be heard from up to 300 feet away.
You can bring along objects as long as their weight doesn’t exceed
what you can carry. You can also teleport one willing creature of
your size or smaller who is carrying gear up to its carrying
capacity. The creature must be within 5 feet of you when you cast
this spell, and there must be an unoccupied space within 5 feet of
your destination space for the creature to appear in; otherwise, the
creature is left behind.
At higher level
When you cast this spell using a spell slot of 4th level or higher, the
damage increases by 1d10 for each slot level above 3rd. |