A wall of strong wind rises from the ground at a point you choose
within range.
You can make the wall up to 50 feet long, 15 feet high, and 1 foot
thick. You can shape the wall in any way you choose so long as it
makes one continuous path along the ground. The wall lasts for the
duration.
When the wall appears, each creature within its area must make a
Strength saving throw. A creature takes 3d8 bludgeoning damage
on a failed save, or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or
smaller flying creatures or objects can’t pass through the wall.
Loose, lightweight materials brought into the wall fly upward.
Arrows, bolts, and other ordinary projectiles launched at targets
behind the wall are deflected upward and automatically miss.
(Boulders hurled by giants or siege engines, and similar
projectiles, are unaffected.) Creatures in gaseous form can’t pass
through it. |