You tap into the nightmares of a creature you can see within range
and create an illusory manifestation of its deepest fears, visible
only to that creature.
The target must make a Wisdom saving throw. On a failed save, the
target becomes frightened for the duration. At the end of each of
the target’s turns before the spell ends, the target must succeed
on a Wisdom saving throw or take 4d10 psychic damage. On a
successful save, the spell ends.
At higher level
When you cast this spell using a spell slot of 5th level or higher, the
damage increases by 1d1O for each slot level above 4th. |