This spell transforms a creature that you can see within range into
a new form. An unwilling creature must make a Wisdom saving
throw to avoid the effect. A shapechanger automatically succeeds
on this saving throw.
The transformation lasts for the duration, or until the target drops
to 0 hit points or dies. The new form can be any beast whose
challenge rating is equal to or less than the target’s (or the
target’s level, if it doesn’t have a challenge rating). The target’s
game statistics, including mental ability scores, are replaced by
the statistics of the chosen beast. It retains its alignment and
personality.
The target assumes the hit points of its new form. When it reverts to
its normal form, the creature returns to the number of hit points it
had before it transformed. If it reverts as a result of dropping to 0
hit points, any excess damage carries over to its normal form. As
long as the excess damage doesn’t reduce the creature’s normal
form to 0 hit points, it isn’t knocked unconscious.
The creature is limited in the actions it can perform by the nature
of its new form, and it can’t speak, cast spells, or take any other
action that requires hands or speech.
The target’s gear melds into the new form. The creature can’t
activate, use, wield, or otherwise benefit from any of its equipment.
This spell can’t affect a target that has 0 hit points. |