Dim, greenish light spreads within a 30-foot-radius sphere centered
on a point you choose within range. The light spreads around
corners, and it lasts until the spell ends.
When a creature moves into the spell’s area for the first time on a
turn or starts its turn there, that creature must succeed on a
Constitution saving throw or take 4d10 radiant damage, and it
suffers one level of exhaustion and emits a dim, greenish light in a
5-foot radius. This light makes it impossible for the creature to
benefit from being invisible. The light and any levels of exhaustion
caused by this spell go away when the spell ends. |