A vertical column of divine fire roars down from the heavens in a
location you specify. Each creature in a 10-foot radius, 40-foot-high
cylinder centered on a point within range must make a Dexterity
saving throw. A creature takes 4d6 fire damage and 4d6 radiant
damage on a failed save, or half as much damage on a successful
one.
At higher level
When you cast this spell using a spell slot of 6th level or higher, the
fire damage or the radiant damage (your choice) increases by 1d6
for each slot level above 5th. |