You imbue a weapon you touch with holy power. Until the spell
ends, the weapon emits bright light in a 30—foot radius and dim
light for an additional 30 feet. In addition, weapon attacks made
with it deal an extra 2d8 radiant damage on a hit. If the weapon
isn’t already a magic weapon, it becomes one for the duration. As a
bonus action on your turn, you can dismiss this spell and cause the
weapon to emit a burst of radiance. Each creature of your choice
that you can see within 30 feet ofyou must make a Constitution
saving throw. On a failed save, a creature takes 4d8 radiant
damage, and it is blinded for 1 minute. On a successful save, a
creature takes half as much damage and isn’t blinded. At the end
of each Ofits turns, a blinded creature can make a Constitution
saving throw, ending the effect on itselfon a success. |