Ghosts of Saltmarsh
Amphibious. The koalinth can breathe air and water. Martial Advantage. Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.
Trident. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) 1d6+1 piercing damage, or 5 (1d8 + 1) 1d8+1 piercing damage if used with two hands to make a melee attack.
Environments. Coastal, Ocean, Seas, Underwater