Remove these ads. Join the Worldbuilders Guild

Ghosts of Saltmarsh

Koalinth CR: 1/2

Medium humanoid (goblinoid), unaligned
Armor Class: 14 (scale mail)
Hit Points: 16 (3d8 + 3) 3d8+3
Speed: 30 ft , swim: 20 ft

STR

13 +1

DEX

11 +0

CON

12 +1

INT

11 +0

WIS

10 +0

CHA

11 +0

Saving Throws: Dex +2
Skills: Athletics +3, Perception +2
Senses: darkvision 60 ft., passive Perception 12
Languages: Common, Goblin
Challenge Rating: 1/2

Amphibious. The koalinth can breathe air and water.   Martial Advantage. Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Actions

Trident. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) 1d6+1 piercing damage, or 5 (1d8 + 1) 1d8+1 piercing damage if used with two hands to make a melee attack.

The koalinth are martial and aggressive aquatic hobgoblins, with brightly colored faces and functional gills. They are known for their ferocity, and for their hatred of elves.

Suggested Environments

Environments. Coastal, Ocean, Seas, Underwater


Created by

I Dream of Azathoth.

Statblock Type

Monster

Link/Embed