You pull pieces of the Shadow Realm into your
own reality, causing a 20-foot cube to fill with inky
ribbons that turn the area into difficult terrain and
wrap around nearby creatures. Any creature that
ends its turn in the area becomes restrained by the
shadow ribbons until the end of its next turn unless
it makes a successful Dexterity saving throw. Once a
creature makes this saving throw successfully, it can’t
be restrained again by these black ribbons, but it’s still
affected by the difficult terrain. |