Name | Umbral Storm | School | Abjuration |
---|---|---|---|
Spell Level | 9 | Range | 120 feet |
Casting Time | 1 Action | Duration | Up to 1 minute |
Components | V, S | Materials | None |
Ritual | No | Concentration | Yes |
Description | |||
You create a channel to a region of the Shadow
Realm that is inimical to life and order. A storm
of dark, raging entropy fills a sphere 20 feet in
radius, centered on a point you can see within
range. Any creature that starts its turn in the storm
or enters it for the first time on its turn takes 6d8
necrotic damage and gains one level of exhaustion;
a successful Constitution saving throw halves the
damage and prevents exhaustion. You can use a bonus action on your turn to move the area of the storm 30 feet in any direction. |