Name | Blood Lure | School | Enchantment |
---|---|---|---|
Spell Level | 2 | Range | 10 feet |
Casting Time | 1 Action | Duration | 1 minute |
Components | V, S, M | Materials | Blood pool |
Ritual | No | Concentration | No |
Description | |||
You point at any open liquid (a jar, a bowl, even a
puddle) that contains at least a quart of blood. It
flashes momentarily with sparkling light before
regaining its former hue. Predators and creatures
that feed on blood, including undead such as
vampires, within 60 feet must make Charisma saving
throws. Creatures with Keen Smell or any similar
scent-boosting ability have disadvantage on the
saving throw, while undead that feed on blood have advantage on the saving throw. Those that fail are
drawn toward the blood; they must move toward it
unless impeded. Once an affected creature reaches the blood, it tries to consume it, foregoing all other actions while the blood is present. A successful attack against an affected creature ends the effect, as does the complete consumption of the blood, which requires just 1 action by an affected creature. |