Name | Doom of Dancing Blades | School | Illusion |
---|---|---|---|
Spell Level | 3 | Range | Self |
Casting Time | 1 Action | Duration | Up to 1 hour |
Components | V, S | Materials | None |
Ritual | No | Concentration | No |
Description | |||
When you cast doom of dancing blades, you create 1d4
illusory copies of your weapon that float in the air 5
feet from you. These images move with you, spinning,
shifting, and mimicking your attacks. When you are
hit by a melee attack but the attack roll was within 3
of your armor class, one illusory weapon parries the
attack; you take no damage and the illusory weapon is
destroyed. When you are hit by a melee attack that an
illusory weapon can't parry (the attack roll succeeds
by 4 or more), you take only half damage from the
attack and an illusory weapon is destroyed. Spells and
effects that don't require an attack roll or that affect
an area affect you normally and don't destroy any
illusory weapons. If you make a melee attack that scores a critical hit while doom of dancing blades is in effect on you, all your illusory dancing blades also strike the target and do 1d8 bludgeoning, piercing, or slashing damage (your choice) each. An attacker must be able to see the illusory weapons to be affected. The spell has no effect if you are invisible or in total darkness, or on blind creatures. |