You drink a dose of venom or other poison and
through the unholy power of your dark god, you
spread the effect to other living things around you.
If the poison normally allows a saving throw, you fail
it automatically. You suffer the effect of the poison
normally before spreading the poison to all other
living creatures within 10 feet of you. Instead of
making the usual saving throw against the poison,
creatures around you make a Constitution saving
throw against the spell. A target whose saving throw
succeeds suffers no damage or other effect from the
poison and is immune to further castings of doom of
serpent coils for 24 hours. Targets that fail the saving
throw don't take the poison's usual effect; instead,
they take 14 (4d6) poison damage and are poisoned.
While poisoned this way, a creature repeats the saving
throw at the end of its turn. On a failure, it takes
14 (4d6) poison damage and is still poisoned. On a
success, it's no longer poisoned and it's immune to
further castings of doom of serpent coils for 24 hours.
Multiple castings of doom of serpent coils have no
additional effect against creatures that are already
poisoned by it. The effect can also be ended by
protection from poison or comparable magic. |