Name | Move the Cosmic Wheel | School | Conjuration |
---|---|---|---|
Spell Level | 8 | Range | 120 feet |
Casting Time | 1 Action | Duration | 24 hours |
Components | V, S, M | Materials | A music box worth at least 250 gp atuned to a particular plane of existence |
Ritual | No | Concentration | No |
Description | |||
You wind your music box and call forth a piece
of another plane of existence with which you are
familiar, either through personal experience or
intense study. The magic creates a bubble of space
with a 30-foot radius within range of you and at a spot
you designate. The portion of your plane that’s inside
the bubble swaps places with a corresponding portion
of the plane your music box is atuned with.
here is a 10% chance that the portion of the
plane you summon arrives with native creatures on
it. Inanimate objects and non-ambulatory life (like
trees) are cut of at the edge of the bubble, while living
creatures that don’t it inside the bubble are shunted
outside of it before the swap occurs. Otherwise,
creatures from both planes that are caught inside the
bubble are sent along with their chunk of reality to
the other plane for the duration of the spell unless
they make a successful Charisma saving throw when
the spell is cast; with a successful save, a creature can
choose whether to shit planes with the bubble or leap
outside of it a moment before the shit occurs. Any natural reaction between the two planes occurs normally (fire spreads, water lows, etc.) while energy (such as necrotic energy) leaks slowly across the edge of the sphere (no more than a foot or two per hour). Otherwise, creatures and efects can move freely across the boundary of the sphere; for the duration of the spell, it becomes a part of its new location to the fullest extent possible, given the natures of the two planes. he two displaced bubbles shit back to their original places automatically ater 24 hours. Note that the amount of preparation involved (acquiring and atuning the music box) precludes this spell from being cast on the spur of the moment. Because of its unpredictable and potentially wide- ranging efect, it’s also advisable to discuss your interest in this spell with your GM before adding it to your character’s repertoire. |