Name | Time Loop | School | Transmutation |
---|---|---|---|
Spell Level | 6 | Range | 30 feet |
Casting Time | 1 Action | Duration | Up to 1 minute |
Components | V, S, M | Materials | A metal loop |
Ritual | No | Concentration | Yes |
Description | |||
You capture the target in a
loop of time. The creature is
teleported to the space where
it began its previous turn. The target
then makes a Wisdom saving throw. If
it succeeds, the spell’s effect ends. If it
fails, the creature must repeat the actions
it took on its previous turn, following the
same sequence of moves and actions to the
best of its ability. It doesn’t need to move along
the same path or attack the same target, but if
it moved, then attacked, on its previous turn, its
only option is to move, then attack, this turn. If
the space where the target began its previous turn
is occupied or it’s impossible for the target to take
the same action (if it cast a spell but it’s now unable to
do so, for example), the target is incapacitated.
An affected target repeats the saving throw at the end of its turn, ending the effect on itself on a success. For as long as the duration lasts, the target teleports back to its starting point at the start of each of its turns and it must repeat the same sequence of moves and actions. |