Name | Heartstrike | School | Divination |
---|---|---|---|
Spell Level | 2 | Range | Self |
Casting Time | 1 Bonus Action | Duration | Instantaneous |
Components | V, S, M | Materials | An arrow, bolt, or other missile |
Ritual | No | Concentration | No |
Description | |||
The spirits of ancient archers carry your missiles straight to their targets. You have advantage on ranged weapon attacks until the start of your next turn, and you can ignore penalties for half cover, three-quarters cover, and light obscuration when making those attacks. |