1 Reaction, when a creature makes a
successful or unsuccessful attack roll, saving throw,
or skill check
You tweak a strand of a creature’s fate as it makes an
attack roll, saving throw, or skill check. Roll 1d20 – 10
to produce a number from 10 to –9. Add that number
to the creature's roll, increasing or decreasing the
result accordingly. This adjustment can turn a failure
into a success or vice versa, or it may not change the
outcome at all. The target must use the modified
result regardless of whether it’s better or worse than
the original. |