Circle of Dragons | Classes | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Circle of Dragons

Invoke Dragon Mask - 2nd Level
Starting at 2nd level, you can invoke a magical dragon mask. The dragon mask is translucent magical force in the form of a dragon’s head that sits atop your shoulders and surrounds your head. Your face is still visible beneath the mask, which does not hinder your vision. To create the mask,   you take a bonus action and expend a spell slot. The mask’s duration = (3 rounds × the level of the spell slot expended). The dragon mask remains until its duration ends, you become incapacitated, or you use a bonus action to dismiss it or replace it with another dragon aspect. While you wear your dragon mask, you gain the following benefits and drawbacks. • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). • You gain a bite attack. As an action, make a melee spell attack against an adjacent target. On a hit, the target takes (1d8 + your Int modifier) piercing damage. This counts as a magical attack for purposes of overcoming a target’s immunity or resistance to piercing damage. • You have advantage on Wisdom (Perception) checks and on Charisma (Intimidation) checks. • You make ranged and melee spell attacks with disadvantage, and your targets have advantage on their saving throws against your spells. • As a bonus action, you can expend an additional spell slot to augment your dragon mask. Your next bite attack is made with advantage and does an additional 1d8 piercing damage per level of the spell slot expended.
Invoke Dragon Heart - 6th Level
Starting at 6th level, you can invoke a magical dragon heart—a translucent magical force in the form of a beating heart that covers your chest. To create the dragon heart, you take a bonus action and expend a spell slot. The dragon heart’s duration = (3 rounds × the level of the spell slot expended). The dragon heart remains until its duration ends, you become incapacitated, or you use a bonus action to dismiss it or replace it with another dragon aspect. While you wear your dragon heart, you gain the following benefits. • You gain a bonus to Wisdom and Charisma saving throws equal to your Intelligence modifier (minimum of +1). • You gain temporary hit points equal to twice your wizard level. Any remaining temporary hit points are lost when your dragon heart aspect ends. • You gain a breath attack. As an action, you can exhale a line of energy 30 feet long and 5 feet wide. Each creature in the line must make a successful Dexterity saving throw or take 3d6 damage. The damage type can be acid, cold, fire, or lightning. You choose the damage type the first time you make a breath attack with this dragon heart, and it can’t be changed until you manifest a new dragon heart. • As a bonus action, you can spend an additional spell slot to augment your dragon heart. For each level of the expended spell slot, your next breath weapon attack becomes 10 feet longer and does an additional 2d6 damage.
Invoke Dragon Wings - 10th Level
Starting at 10th level, you can invoke magical dragon wings of translucent magical force. To create the wings, you take a bonus action and expend a spell slot. The dragon wings’ duration = (2 rounds × the level of the spell slot expended). The dragon wings remain until their duration ends, you become incapacitated, or you use a bonus action to dismiss them or replace them with another dragon aspect. While you wear your dragon wings, you gain the following benefits. • Your speed increases by 10 feet, and you gain a fly speed equal to your walking speed. • You gain resistance to nonmagical bludgeoning, piercing, and slashing damage. • You have advantage on melee and ranged spell attack rolls. • As a bonus action, you can spend an additional spell slot to augment your dragon wings. Until the start of your next turn, your fly speed increases by (5 feet × the level of the spell slot expended). Additionally, you can choose one creature per level of the expended spell slot; until the start of your next turn, ranged attacks against selected creatures are made with disadvantage, if the target is within 10 feet of you.
Invoke Dragon Tail - 14th Level
Starting at 14th level, you can invoke a magical dragon tail. You use a bonus action and spend a spell slot to invoke the dragon tail, which lasts for 1 round per level of the spent spell slot. The dragon tail remains as long as you are not incapacitated, until the duration ends, or until it is dismissed or replaced with a bonus action. The dragon tail is a translucent magical force, in the form of a 15-foot-long appendage capable of striking with incredible force. While you wear your dragon tail, you gain the following benefits: • You are immune to the grappled condition. • You have proficiency on Strength and Dexterity saving throws, and on Strength checks. In addition, you can opt to use your Intelligence modifier instead of your Strength or Dexterity modifier on those saving throws and skill checks. You gain a tail attack. As an action, make a separate melee spell attack against each target within 15 feet of you. Each target that’s hit takes (3d10 + your Int modifier) bludgeoning damage and is pushed 10 feet away from you; it must also make a successful Strength saving throw against your spell save DC or be knocked prone. This attack is considered magical for purposes of overcoming a target’s immunity or resistance to bludgeoning damage. • As a reaction, you can make a tail attack against a creature that approaches to within 15 feet of you. • As a bonus action, you can expend an additional spell slot to augment your dragon tail. Until the start of your next turn, your dragon tail attack does additional damage = (1d10 × the level of the spell slot expended). In addition, you regain hit points = (3 × the level of the spell slot expended).

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NJ147.

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