Invoke Dragon Mask - 2nd Level
Starting at 2nd level, you can invoke a magical
dragon mask. The dragon mask is translucent
magical force in the form of a dragon’s head that
sits atop your shoulders and surrounds your head.
Your face is still visible beneath the mask, which
does not hinder your vision. To create the mask,
you take a bonus action and expend a spell slot. The
mask’s duration = (3 rounds × the level of the spell
slot expended). The dragon mask remains until its
duration ends, you become incapacitated, or you use
a bonus action to dismiss it or replace it with another
dragon aspect.
While you wear your dragon mask, you gain the
following benefits and drawbacks.
• You gain a bonus to your AC equal to your
Intelligence modifier (minimum of +1).
• You gain a bite attack. As an action, make a melee
spell attack against an adjacent target. On a hit,
the target takes (1d8 + your Int modifier) piercing
damage. This counts as a magical attack for
purposes of overcoming a target’s immunity or
resistance to piercing damage.
• You have advantage on Wisdom (Perception) checks
and on Charisma (Intimidation) checks.
• You make ranged and melee spell attacks with
disadvantage, and your targets have advantage on
their saving throws against your spells.
• As a bonus action, you can expend an additional
spell slot to augment your dragon mask. Your next
bite attack is made with advantage and does an
additional 1d8 piercing damage per level of the spell
slot expended.
Invoke Dragon Heart - 6th Level
Starting at 6th level, you can invoke a magical dragon
heart—a translucent magical force in the form of a
beating heart that covers your chest. To create the dragon heart, you take a bonus action and expend
a spell slot. The dragon heart’s duration = (3 rounds
× the level of the spell slot expended). The dragon
heart remains until its duration ends, you become
incapacitated, or you use a bonus action to dismiss it
or replace it with another dragon aspect.
While you wear your dragon heart, you gain the
following benefits.
• You gain a bonus to Wisdom and Charisma
saving throws equal to your Intelligence modifier
(minimum of +1).
• You gain temporary hit points equal to twice your
wizard level. Any remaining temporary hit points
are lost when your dragon heart aspect ends.
• You gain a breath attack. As an action, you can
exhale a line of energy 30 feet long and 5 feet wide.
Each creature in the line must make a successful
Dexterity saving throw or take 3d6 damage. The
damage type can be acid, cold, fire, or lightning. You
choose the damage type the first time you make a
breath attack with this dragon heart, and it can’t be
changed until you manifest a new dragon heart.
• As a bonus action, you can spend an additional
spell slot to augment your dragon heart. For each
level of the expended spell slot, your next breath
weapon attack becomes 10 feet longer and does an
additional 2d6 damage.
Invoke Dragon Wings - 10th Level
Starting at 10th level, you can invoke magical dragon
wings of translucent magical force. To create the
wings, you take a bonus action and expend a spell slot.
The dragon wings’ duration = (2 rounds × the level of
the spell slot expended). The dragon wings remain
until their duration ends, you become incapacitated,
or you use a bonus action to dismiss them or replace
them with another dragon aspect.
While you wear your dragon wings, you gain the
following benefits.
• Your speed increases by 10 feet, and you gain a fly
speed equal to your walking speed.
• You gain resistance to nonmagical bludgeoning,
piercing, and slashing damage.
• You have advantage on melee and ranged spell
attack rolls.
• As a bonus action, you can spend an additional spell
slot to augment your dragon wings. Until the start
of your next turn, your fly speed increases by (5 feet
× the level of the spell slot expended). Additionally,
you can choose one creature per level of the
expended spell slot; until the start of your next turn,
ranged attacks against selected creatures are made
with disadvantage, if the target is within 10 feet of
you.
Invoke Dragon Tail - 14th Level
Starting at 14th level, you can invoke a magical dragon
tail. You use a bonus action and spend a spell slot to
invoke the dragon tail, which lasts for 1 round per level
of the spent spell slot. The dragon tail remains as long
as you are not incapacitated, until the duration ends,
or until it is dismissed or replaced with a bonus action.
The dragon tail is a translucent magical force, in the
form of a 15-foot-long appendage capable of striking
with incredible force.
While you wear your dragon tail, you gain the
following benefits:
• You are immune to the grappled condition.
• You have proficiency on Strength and Dexterity
saving throws, and on Strength checks. In addition,
you can opt to use your Intelligence modifier
instead of your Strength or Dexterity modifier on
those saving throws and skill checks.
You gain a tail attack. As an action, make a separate
melee spell attack against each target within 15 feet
of you. Each target that’s hit takes (3d10 + your Int
modifier) bludgeoning damage and is pushed 10
feet away from you; it must also make a successful
Strength saving throw against your spell save DC or
be knocked prone. This attack is considered magical
for purposes of overcoming a target’s immunity or
resistance to bludgeoning damage.
• As a reaction, you can make a tail attack against a
creature that approaches to within 15 feet of you.
• As a bonus action, you can expend an additional
spell slot to augment your dragon tail. Until the
start of your next turn, your dragon tail attack
does additional damage = (1d10 × the level of the
spell slot expended). In addition, you regain hit
points = (3 × the level of the spell slot expended).